@@ -30,36 +30,11 @@ public enum RelaySelector {
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}
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}
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- // MARK: - private
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-
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static func pickRandomRelayByWeight< T: AnyRelay > ( relays: [ RelayWithLocation < T > ] )
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-> RelayWithLocation < T > ? {
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rouletteSelection ( relays: relays, weightFunction: { relayWithLocation in relayWithLocation. relay. weight } )
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}
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- private static func pickRandomPort( rawPortRanges: [ [ UInt16 ] ] ) -> UInt16 ? {
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- let portRanges = parseRawPortRanges ( rawPortRanges)
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- let portAmount = portRanges. reduce ( 0 ) { partialResult, closedRange in
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- partialResult + closedRange. count
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- }
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-
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- guard var portIndex = ( 0 ..< portAmount) . randomElement ( ) else {
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- return nil
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- }
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-
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- for range in portRanges {
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- if portIndex < range. count {
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- return UInt16 ( portIndex) + range. lowerBound
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- } else {
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- portIndex -= range. count
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- }
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- }
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-
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- assertionFailure ( " Port selection algorithm is broken! " )
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-
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- return nil
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- }
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-
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static func rouletteSelection< T> ( relays: [ T ] , weightFunction: ( T ) -> UInt64 ) -> T ? {
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let totalWeight = relays. map { weightFunction ( $0) } . reduce ( 0 ) { accumulated, weight in
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accumulated + weight
@@ -97,40 +72,6 @@ public enum RelaySelector {
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}
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}
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- private static func makeRelayWithLocationFrom< T: AnyRelay > (
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- _ serverLocation: REST . ServerLocation ,
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- relay: T
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- ) -> RelayWithLocation < T > ? {
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- let locationComponents = relay. location. split ( separator: " - " )
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- guard locationComponents. count > 1 else { return nil }
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-
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- let location = Location (
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- country: serverLocation. country,
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- countryCode: String ( locationComponents [ 0 ] ) ,
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- city: serverLocation. city,
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- cityCode: String ( locationComponents [ 1 ] ) ,
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- latitude: serverLocation. latitude,
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- longitude: serverLocation. longitude
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- )
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-
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- return RelayWithLocation ( relay: relay, serverLocation: location)
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- }
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-
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- private static func parseRawPortRanges( _ rawPortRanges: [ [ UInt16 ] ] ) -> [ ClosedRange < UInt16 > ] {
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- rawPortRanges. compactMap { inputRange -> ClosedRange < UInt16 > ? in
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- guard inputRange. count == 2 else { return nil }
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-
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- let startPort = inputRange [ 0 ]
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- let endPort = inputRange [ 1 ]
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-
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- if startPort <= endPort {
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- return startPort ... endPort
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- } else {
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- return nil
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- }
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- }
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- }
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-
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/// Produce a list of `RelayWithLocation` items satisfying the given constraints
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static func applyConstraints< T: AnyRelay > (
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_ relayConstraint: RelayConstraint < UserSelectedRelays > ,
@@ -166,6 +107,65 @@ public enum RelaySelector {
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}
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}
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+ // MARK: - private
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+
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+ static func parseRawPortRanges( _ rawPortRanges: [ [ UInt16 ] ] ) -> [ ClosedRange < UInt16 > ] {
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+ rawPortRanges. compactMap { inputRange -> ClosedRange < UInt16 > ? in
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+ guard inputRange. count == 2 else { return nil }
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+
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+ let startPort = inputRange [ 0 ]
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+ let endPort = inputRange [ 1 ]
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+
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+ if startPort <= endPort {
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+ return startPort ... endPort
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+ } else {
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+ return nil
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+ }
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+ }
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+ }
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+
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+ static func pickRandomPort( rawPortRanges: [ [ UInt16 ] ] ) -> UInt16 ? {
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+ let portRanges = parseRawPortRanges ( rawPortRanges)
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+ let portAmount = portRanges. reduce ( 0 ) { partialResult, closedRange in
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+ partialResult + closedRange. count
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+ }
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+
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+ guard var portIndex = ( 0 ..< portAmount) . randomElement ( ) else {
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+ return nil
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+ }
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+
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+ for range in portRanges {
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+ if portIndex < range. count {
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+ return UInt16 ( portIndex) + range. lowerBound
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+ } else {
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+ portIndex -= range. count
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+ }
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+ }
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+
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+ assertionFailure ( " Port selection algorithm is broken! " )
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+
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+ return nil
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+ }
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+
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+ private static func makeRelayWithLocationFrom< T: AnyRelay > (
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+ _ serverLocation: REST . ServerLocation ,
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+ relay: T
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+ ) -> RelayWithLocation < T > ? {
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+ let locationComponents = relay. location. split ( separator: " - " )
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+ guard locationComponents. count > 1 else { return nil }
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+
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+ let location = Location (
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+ country: serverLocation. country,
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+ countryCode: String ( locationComponents [ 0 ] ) ,
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+ city: serverLocation. city,
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+ cityCode: String ( locationComponents [ 1 ] ) ,
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+ latitude: serverLocation. latitude,
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+ longitude: serverLocation. longitude
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+ )
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+
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+ return RelayWithLocation ( relay: relay, serverLocation: location)
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+ }
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+
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private static func filterByActive< T: AnyRelay > (
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relays: [ RelayWithLocation < T > ]
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) throws -> [ RelayWithLocation < T > ] {
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