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| 1 | +package net.mullvad.mullvadvpn.lib.map.internal.shapes |
| 2 | + |
| 3 | +import android.opengl.GLES20 |
| 4 | +import android.opengl.Matrix |
| 5 | +import androidx.compose.ui.graphics.Color |
| 6 | +import java.nio.FloatBuffer |
| 7 | +import kotlin.math.cos |
| 8 | +import kotlin.math.sin |
| 9 | +import net.mullvad.mullvadvpn.lib.map.data.LocationMarkerColors |
| 10 | +import net.mullvad.mullvadvpn.lib.map.internal.COLOR_COMPONENT_SIZE |
| 11 | +import net.mullvad.mullvadvpn.lib.map.internal.VERTEX_COMPONENT_SIZE |
| 12 | +import net.mullvad.mullvadvpn.lib.map.internal.initArrayBuffer |
| 13 | +import net.mullvad.mullvadvpn.lib.map.internal.initShaderProgram |
| 14 | +import net.mullvad.mullvadvpn.lib.map.internal.toFloatArray |
| 15 | +import net.mullvad.mullvadvpn.model.LatLong |
| 16 | + |
| 17 | +internal class LocationMarker(val colors: LocationMarkerColors) { |
| 18 | + |
| 19 | + private val rings = |
| 20 | + listOf( |
| 21 | + circleFanVertices( |
| 22 | + 32, |
| 23 | + 0.5f, |
| 24 | + floatArrayOf(0.0f, 0.0f, 0.0f), |
| 25 | + colors.perimeterColors, |
| 26 | + colors.perimeterColors, |
| 27 | + ), // Semi-transparent outer |
| 28 | + circleFanVertices( |
| 29 | + 16, |
| 30 | + 0.28f, |
| 31 | + floatArrayOf(0.0f, -0.05f, 0.00001f), |
| 32 | + colors.shadowColor, |
| 33 | + colors.shadowColor.copy(alpha = 0.0f), |
| 34 | + ), // Shadow |
| 35 | + circleFanVertices( |
| 36 | + 32, |
| 37 | + 0.185f, |
| 38 | + floatArrayOf(0.0f, 0.0f, 0.00002f), |
| 39 | + colors.ringBorderColor, |
| 40 | + colors.ringBorderColor, |
| 41 | + ), // White ring |
| 42 | + circleFanVertices( |
| 43 | + 32, |
| 44 | + 0.15f, |
| 45 | + floatArrayOf(0.0f, 0.0f, 0.00003f), |
| 46 | + colors.centerColor, |
| 47 | + colors.centerColor, |
| 48 | + ) // Center colored circle |
| 49 | + ) |
| 50 | + |
| 51 | + private val shaderProgram: Int |
| 52 | + private val attribLocations: AttribLocations |
| 53 | + private val uniformLocation: UniformLocation |
| 54 | + |
| 55 | + private data class AttribLocations(val vertexPosition: Int, val vertexColor: Int) |
| 56 | + |
| 57 | + private data class UniformLocation(val projectionMatrix: Int, val modelViewMatrix: Int) |
| 58 | + |
| 59 | + private val positionBuffer: Int |
| 60 | + private val colorBuffer: Int |
| 61 | + private val ringSizes: List<Int> = rings.map { (positions, _) -> positions.size } |
| 62 | + |
| 63 | + init { |
| 64 | + val positionFloatArray = joinMultipleArrays(rings.map { it.vertices }) |
| 65 | + val positionFloatBuffer = FloatBuffer.wrap(positionFloatArray) |
| 66 | + |
| 67 | + val colorFloatArray = joinMultipleArrays(rings.map { it.verticesColor }) |
| 68 | + val colorFloatBuffer = FloatBuffer.wrap(colorFloatArray) |
| 69 | + |
| 70 | + positionBuffer = initArrayBuffer(positionFloatBuffer) |
| 71 | + colorBuffer = initArrayBuffer(colorFloatBuffer) |
| 72 | + |
| 73 | + shaderProgram = initShaderProgram(vertexShaderCode, fragmentShaderCode) |
| 74 | + |
| 75 | + attribLocations = |
| 76 | + AttribLocations( |
| 77 | + vertexPosition = GLES20.glGetAttribLocation(shaderProgram, "aVertexPosition"), |
| 78 | + vertexColor = GLES20.glGetAttribLocation(shaderProgram, "aVertexColor") |
| 79 | + ) |
| 80 | + uniformLocation = |
| 81 | + UniformLocation( |
| 82 | + projectionMatrix = GLES20.glGetUniformLocation(shaderProgram, "uProjectionMatrix"), |
| 83 | + modelViewMatrix = GLES20.glGetUniformLocation(shaderProgram, "uModelViewMatrix") |
| 84 | + ) |
| 85 | + } |
| 86 | + |
| 87 | + fun draw(projectionMatrix: FloatArray, viewMatrix: FloatArray, latLong: LatLong, size: Float) { |
| 88 | + val modelViewMatrix = viewMatrix.copyOf() |
| 89 | + |
| 90 | + GLES20.glUseProgram(shaderProgram) |
| 91 | + |
| 92 | + Matrix.rotateM(modelViewMatrix, 0, latLong.longitude.value, 0f, 1f, 0f) |
| 93 | + Matrix.rotateM(modelViewMatrix, 0, latLong.latitude.value, -1f, 0f, 0f) |
| 94 | + |
| 95 | + Matrix.scaleM(modelViewMatrix, 0, size, size, 1f) |
| 96 | + |
| 97 | + // Translate marker to put it above the globe |
| 98 | + Matrix.translateM(modelViewMatrix, 0, 0f, 0f, MARKER_TRANSLATE_Z_FACTOR) |
| 99 | + |
| 100 | + GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, positionBuffer) |
| 101 | + GLES20.glVertexAttribPointer( |
| 102 | + attribLocations.vertexPosition, |
| 103 | + VERTEX_COMPONENT_SIZE, |
| 104 | + GLES20.GL_FLOAT, |
| 105 | + false, |
| 106 | + 0, |
| 107 | + 0, |
| 108 | + ) |
| 109 | + GLES20.glEnableVertexAttribArray(attribLocations.vertexPosition) |
| 110 | + |
| 111 | + GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, colorBuffer) |
| 112 | + GLES20.glVertexAttribPointer( |
| 113 | + attribLocations.vertexColor, |
| 114 | + COLOR_COMPONENT_SIZE, |
| 115 | + GLES20.GL_FLOAT, |
| 116 | + false, |
| 117 | + 0, |
| 118 | + 0, |
| 119 | + ) |
| 120 | + GLES20.glEnableVertexAttribArray(attribLocations.vertexColor) |
| 121 | + |
| 122 | + GLES20.glUniformMatrix4fv(uniformLocation.projectionMatrix, 1, false, projectionMatrix, 0) |
| 123 | + GLES20.glUniformMatrix4fv(uniformLocation.modelViewMatrix, 1, false, modelViewMatrix, 0) |
| 124 | + |
| 125 | + var offset = 0 |
| 126 | + for (ringSize in ringSizes) { |
| 127 | + GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, offset, ringSize) |
| 128 | + // Add number off vertices in the ring to the offset |
| 129 | + offset += ringSize / VERTEX_COMPONENT_SIZE |
| 130 | + } |
| 131 | + } |
| 132 | + |
| 133 | + // Returns vertex positions and color values for a circle. |
| 134 | + // `offset` is a vector of x, y and z values determining how much to offset the circle |
| 135 | + // position from origo |
| 136 | + private fun circleFanVertices( |
| 137 | + numEdges: Int, |
| 138 | + radius: Float, |
| 139 | + offset: FloatArray = floatArrayOf(0.0f, 0.0f, 0.0f), |
| 140 | + centerColor: Color, |
| 141 | + ringColor: Color, |
| 142 | + ): Ring { |
| 143 | + require(numEdges > 2) { "Number of edges must be greater than 2" } |
| 144 | + |
| 145 | + // Edges + center + first point |
| 146 | + val points = numEdges + 2 |
| 147 | + |
| 148 | + val positions = FloatArray(points * VERTEX_COMPONENT_SIZE) |
| 149 | + val positionsColor = FloatArray(points * COLOR_COMPONENT_SIZE) |
| 150 | + |
| 151 | + // Start adding the center the center point |
| 152 | + offset.forEachIndexed { index, value -> positions[index] = value } |
| 153 | + centerColor.toFloatArray().forEachIndexed { index, value -> positionsColor[index] = value } |
| 154 | + |
| 155 | + val ringColorArray = ringColor.toFloatArray() |
| 156 | + |
| 157 | + for (i in 1 until points) { |
| 158 | + |
| 159 | + val angle = (i.toFloat() / numEdges) * 2f * Math.PI |
| 160 | + val posIndex = i * VERTEX_COMPONENT_SIZE |
| 161 | + positions[posIndex] = offset[0] + radius * cos(angle).toFloat() |
| 162 | + positions[posIndex + 1] = offset[1] + radius * sin(angle).toFloat() |
| 163 | + positions[posIndex + 2] = offset[2] |
| 164 | + |
| 165 | + val colorIndex = i * COLOR_COMPONENT_SIZE |
| 166 | + ringColorArray.forEachIndexed { index, value -> |
| 167 | + positionsColor[colorIndex + index] = value |
| 168 | + } |
| 169 | + } |
| 170 | + |
| 171 | + return Ring(positions, positionsColor) |
| 172 | + } |
| 173 | + |
| 174 | + private fun joinMultipleArrays(arrays: List<FloatArray>): FloatArray { |
| 175 | + val result = FloatArray(arrays.sumOf { it.size }) |
| 176 | + var offset = 0 |
| 177 | + for (array in arrays) { |
| 178 | + array.copyInto(result, offset) |
| 179 | + offset += array.size |
| 180 | + } |
| 181 | + return result |
| 182 | + } |
| 183 | + |
| 184 | + fun onRemove() { |
| 185 | + GLES20.glDeleteBuffers(2, intArrayOf(positionBuffer, colorBuffer), 0) |
| 186 | + GLES20.glDeleteProgram(shaderProgram) |
| 187 | + } |
| 188 | + |
| 189 | + companion object { |
| 190 | + private const val MARKER_TRANSLATE_Z_FACTOR = 1.0001f |
| 191 | + |
| 192 | + // Vertex, and fragment shader code is taken from Mullvad Desktop 3dmap.ts |
| 193 | + private val vertexShaderCode = |
| 194 | + """ |
| 195 | + attribute vec3 aVertexPosition; |
| 196 | + attribute vec4 aVertexColor; |
| 197 | +
|
| 198 | + uniform mat4 uModelViewMatrix; |
| 199 | + uniform mat4 uProjectionMatrix; |
| 200 | +
|
| 201 | + varying lowp vec4 vColor; |
| 202 | +
|
| 203 | + void main(void) { |
| 204 | + gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(aVertexPosition, 1.0); |
| 205 | + vColor = aVertexColor; |
| 206 | + } |
| 207 | + """ |
| 208 | + .trimIndent() |
| 209 | + private val fragmentShaderCode = |
| 210 | + """ |
| 211 | + varying lowp vec4 vColor; |
| 212 | +
|
| 213 | + void main(void) { |
| 214 | + gl_FragColor = vColor; |
| 215 | + } |
| 216 | + """ |
| 217 | + .trimIndent() |
| 218 | + } |
| 219 | +} |
| 220 | + |
| 221 | +private data class Ring(val vertices: FloatArray, val verticesColor: FloatArray) |
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