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basic_test.rb
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# coding: utf-8
require './gameparser'
require 'test/unit'
class StrTest < Test::Unit::TestCase
def test1
gp = GameLanguage.new
assert_equal("Hi" , gp.parse_string('"Hi"'))
assert_equal("Hi123" , gp.parse_string('"Hi123"'))
assert_equal("123Hi" , gp.parse_string('"123Hi"'))
assert_equal("Hello World" , gp.parse_string('"Hello World"'))
assert_equal("Hey!" , gp.parse_string('"Hey!"'))
assert_equal("###Bye" , gp.parse_string('"###Bye"'))
end
end
class SimpleArithmetic < Test::Unit::TestCase
def test_addition
gp = GameLanguage.new
assert_equal(4, gp.parse_string("2 + 2"))
assert_equal(6, gp.parse_string("2 + 2 + 2"))
assert_equal(62, gp.parse_string("2 + 10 + 20 + 30"))
assert_equal(20, gp.parse_string("10 + 10"))
assert_equal(101, gp.parse_string("100 + 1"))
assert_equal(-18, gp.parse_string("-19 + 1"))
assert_equal(10, gp.parse_string("-220 + 230"))
assert_equal(0, gp.parse_string("-440 + 440"))
assert_equal(105, gp.parse_string("100+5"))
assert_equal(400, gp.parse_string("100+100+ 100 +100"))
end
def test_subtraction
gp = GameLanguage.new
assert_equal(0, gp.parse_string("2 - 2"))
assert_equal(-2, gp.parse_string("2 - 2 - 2"))
assert_equal(15, gp.parse_string("20 - 2 - 3"))
assert_equal(8, gp.parse_string("10 - 2"))
assert_equal(-10, gp.parse_string("10 - 20"))
assert_equal(-30, gp.parse_string("-10 - 20"))
assert_equal(0, gp.parse_string("-1 - (-1)"))
assert_equal(-42, gp.parse_string("(-22) - 20"))
assert_equal(-1, gp.parse_string("1 -2"))
assert_equal(-4, gp.parse_string("1 -2-2 - 1"))
end
end
class ArithmeticPriority < Test::Unit::TestCase
def test3
gp = GameLanguage.new
assert_equal(22, gp.parse_string("2 + 2 * 10"))
assert_equal(40, gp.parse_string("(2 + 2) * 10"))
assert_equal(16, gp.parse_string("(2 + 2) * (2 + 2)"))
assert_equal(1, gp.parse_string("(22/2) + (2 * 5) - (+20)"))
end
end
class SimpleLogicalExpression < Test::Unit::TestCase
def test_and
gp = GameLanguage.new
assert_equal(true, gp.parse_string("true and true"))
assert_equal(false, gp.parse_string("true and false"))
assert_equal(false, gp.parse_string("false and true"))
assert_equal(false, gp.parse_string("false and false"))
end
def test_or
gp = GameLanguage.new
assert_equal(true, gp.parse_string("true or true"))
assert_equal(true, gp.parse_string("true or false"))
assert_equal(true, gp.parse_string("false or true"))
assert_equal(false, gp.parse_string("false or false"))
end
def test_not
gp = GameLanguage.new
assert_equal(false, gp.parse_string("not true"))
assert_equal(true, gp.parse_string("not false"))
end
end
class LogicalExpressionPriority < Test::Unit::TestCase
def test3
gp = GameLanguage.new
assert_equal(true, gp.parse_string("(true and true) and true"))
assert_equal(false, gp.parse_string("(true and false) and true"))
assert_equal(false, gp.parse_string("(true and false) and false"))
assert_equal(true, gp.parse_string("(true and false) or true"))
assert_equal(false, gp.parse_string("(true and false) and ( false and true)"))
assert_equal(true, gp.parse_string("(true and false) or ( (false or true) and true)"))
end
end
class BooleanExpression < Test::Unit::TestCase
def test_less
gp = GameLanguage.new
assert_equal(true, gp.parse_string("1 < 2"))
assert_equal(true, gp.parse_string("-10 < 6"))
assert_equal(false, gp.parse_string("-10 < -12"))
assert_equal(false, gp.parse_string("390 < 2"))
assert_equal(false, gp.parse_string("0 < -1"))
end
def test_greater
gp = GameLanguage.new
assert_equal(true, gp.parse_string("146 > 44"))
assert_equal(true, gp.parse_string("-100 > -101 "))
assert_equal(true, gp.parse_string("0 > -12"))
assert_equal(false, gp.parse_string("20 > 120"))
assert_equal(false, gp.parse_string("-12 > -1"))
end
def test_less_equal
gp = GameLanguage.new
assert_equal(false, gp.parse_string("146 <= 44"))
assert_equal(true, gp.parse_string("-100 <= -100 "))
assert_equal(false, gp.parse_string("0 <= -12"))
assert_equal(true, gp.parse_string("222 <= 980"))
assert_equal(true, gp.parse_string("-12 <= 1"))
end
def test_greater_equal
gp = GameLanguage.new
assert_equal(true, gp.parse_string("146 >= 44"))
assert_equal(true, gp.parse_string("-100 >= -100 "))
assert_equal(true, gp.parse_string("0 >= -12"))
assert_equal(false, gp.parse_string("222 >= 980"))
assert_equal(false, gp.parse_string("-12 >= 1"))
end
def test_equal
gp = GameLanguage.new
assert_equal(false, gp.parse_string("146 == 44"))
assert_equal(true, gp.parse_string("-100 == -100 "))
assert_equal(false, gp.parse_string("0 == -12"))
assert_equal(true, gp.parse_string("210 == 210"))
end
def test_not_equal
gp = GameLanguage.new
assert_equal(true, gp.parse_string("146 != 44"))
assert_equal(false, gp.parse_string("-100 != -100 "))
assert_equal(true, gp.parse_string("0 != -12"))
assert_equal(false, gp.parse_string("300 != 300"))
end
end
class BoolLogic < Test::Unit::TestCase
def test_bool_logic
gp = GameLanguage.new
assert_equal(false, gp.parse_string("(12 > 100) and (100 < 2)" ))
assert_equal(false, gp.parse_string("not ((12 > 10) or (100 < 2))"))
assert_equal(true , gp.parse_string("(2 == 2) and (100 >= 2)"))
end
end
class Lista < Test::Unit::TestCase
def test_lista
gp = GameLanguage.new
assert_equal([], gp.parse_string("[]"))
assert_equal([1,2,3], gp.parse_string("[1,2,3]"))
assert_equal(["a", "b", "c"], gp.parse_string('["a","b","c"]'))
assert_equal(["a", "b", "c"], gp.parse_string("['a','b','c']"))
assert_equal([true, true, false], gp.parse_string("[true,true,false]"))
assert_equal([1,"a",1<5], gp.parse_string("[1,'a',true]"))
end
end
class Variable_assignment < Test::Unit::TestCase
def test_int
gp = GameLanguage.new
assert_equal(1, gp.parse_string(" i = 1"))
assert_equal(1,gp.parse_string("i")) # doubble check if "i" keeps its value
assert_equal(250, gp.parse_string(" i = 250"))
assert_equal(250, gp.parse_string("i"))
assert_equal(300, gp.parse_string(" k = i + 50"))
assert_equal(300, gp.parse_string("k"))
assert_equal(250, gp.parse_string("i"))
assert_equal(250, gp.parse_string("i = 250"))
assert_equal(300, gp.parse_string(" k = 50 + i"))
assert_equal(300, gp.parse_string("k"))
assert_equal(250, gp.parse_string("i"))
assert_equal(250, gp.parse_string("i = 250"))
assert_equal(-200, gp.parse_string(" k = 50 - i"))
assert_equal(-200, gp.parse_string("k"))
assert_equal(250, gp.parse_string("i"))
assert_equal(250, gp.parse_string("i = 250"))
assert_equal(200, gp.parse_string(" k = i - 50"))
assert_equal(200, gp.parse_string("k"))
assert_equal(250, gp.parse_string("i"))
assert_equal(-34, gp.parse_string(" temp = -34"))
assert_equal(-34, gp.parse_string("temp"))
assert_equal(43, gp.parse_string(" age = +43"))
assert_equal(43, gp.parse_string("age"))
assert_equal(5, gp.parse_string(" student1 = 5"))
assert_equal(5, gp.parse_string("student1"))
assert_equal(-225, gp.parse_string(" my_dog = -225"))
assert_equal(-225, gp.parse_string("my_dog "))
end
def test_string
gp = GameLanguage.new
assert_equal("Hej", gp.parse_string(' i = "Hej"'))
assert_equal("Hej", gp.parse_string("i"))
assert_equal("nO", gp.parse_string(' i = "nO"'))
assert_equal("nO", gp.parse_string("i"))
#asser_equal("Hello Worlds!", gp.parse_string('"Hello" + "World!"'))
end
def test_bool
gp = GameLanguage.new
assert_equal(true, gp.parse_string(" i = true"))
assert_equal(true, gp.parse_string(" i"))
assert_equal(false, gp.parse_string(" i = false"))
assert_equal(false, gp.parse_string("i"))
assert_equal(true, gp.parse_string(" value = (2 + 2) < (34 - (+2))"))
assert_equal(true, gp.parse_string("value"))
assert_equal(false, gp.parse_string(" value = false or (not(true or false))"))
assert_equal(false, gp.parse_string(" value"))
end
end
class MultipleLine < Test::Unit::TestCase
def test_mini()
gp = GameLanguage.new
code = "bool = true and false
bool"
assert_equal(false, gp.parse_string(code))
code = "bool = true and false or true
bool"
assert_equal(true , gp.parse_string(code))
code = "bool = true and false or true
bool = 32 + 21
bool"
assert_equal(53, gp.parse_string(code))
code = "bool1 = true and false or true
bool1 = 32 + 21
bool2 = bool1 * 10
bool2"
assert_equal(530, gp.parse_string(code))
assert_equal(530, gp.parse_string("bool2"))
code = "bool1 = true and false or true
bool1 = 32 + 21
bool2 = bool1 * 10
2"
assert_equal(2, gp.parse_string(code))
code = "m = 20
m = m + 20
"
assert_equal(40, gp.parse_string(code))
end
end
class WriteTest < Test::Unit::TestCase
def test1()
gp = GameLanguage.new
assert_equal(nil , gp.parse_string('write()'))
assert_equal(nil , gp.parse_string('write("Testing \"write\":")'))
assert_equal(nil , gp.parse_string('write("Hello World!")'))
assert_equal(nil , gp.parse_string('write("write()")'))
assert_equal(nil , gp.parse_string('write("My name is Hadi")'))
end
def test2()
gp = GameLanguage.new
assert_equal(nil , gp.parse_string("write()"))
# Works in interactive mode
# assert_equal(nil , gp.parse_string("write('Testing \'write\':')"))
assert_equal(nil , gp.parse_string("write('Hello World!')"))
assert_equal(nil , gp.parse_string("write('write()')"))
assert_equal(nil , gp.parse_string("write('My name is Hadi')"))
end
def test3()
gp = GameLanguage.new
code = 'a = 12
b = false
c = "hi"'
assert_equal("hi" , gp.parse_string(code))
assert_equal(nil , gp.parse_string("write(a)"))
assert_equal(nil , gp.parse_string("write(b)"))
assert_equal(nil , gp.parse_string("write(c)"))
end
end
class IfTest < Test::Unit::TestCase
def test1()
gp = GameLanguage.new
code = "x = 1
if x <10 {'low'} else {'high'}"
assert_equal("low", gp.parse_string(code))
code = "x = 10
if x <10 {'low'} else {'high'}"
assert_equal("high", gp.parse_string(code))
end
end
# class ReadTest < Test::Unit::TestCase
# def test1()
# gp = GameLanguage.new
# code = '
# read("hello") 5
# '
#
# assert_equal(nil , gp.parse_string('read()'))
# assert_equal(nil , gp.parse_string('read("Testing \"write\":")'))
# assert_equal(nil , gp.parse_string('read("Hello World!")'))
# assert_equal(nil , gp.parse_string('read("write()")'))
# assert_equal(nil , gp.parse_string('read("My name is Hadi")'))
# end
#
# def test2()
# gp = GameLanguage.new
#
# assert_equal(nil , gp.parse_string("write()"))
#
# # Works in interactive mode
# # assert_equal(nil , gp.parse_string("write('Testing \'write\':')"))
#
# assert_equal(nil , gp.parse_string("write('Hello World!')"))
# assert_equal(nil , gp.parse_string("write('write()')"))
# assert_equal(nil , gp.parse_string("write('My name is Hadi')"))
# end
# def test3()
# gp = GameLanguage.new
#
# code = 'a = 12
# b = false
# c = "hi"'
#
# assert_equal("hi" , gp.parse_string(code))
# assert_equal(nil , gp.parse_string("write(a)"))
# assert_equal(nil , gp.parse_string("write(b)"))
# assert_equal(nil , gp.parse_string("write(c)"))
# end
# end
# ============================================================
# Template
# ============================================================
# class "..." < Test::Unit::TestCase
# def "..."
# gp = GameLanguage.new
#
# assert_equal( , gp.parse_string())
# assert_equal( , gp.parse_string())
# assert_equal( , gp.parse_string())
# end
# end