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function_test.rb
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# coding: utf-8
require './gameparser'
require 'test/unit'
class FunctionTest < Test::Unit::TestCase
def test1()
gp = GameLanguage.new
code = "def test(i)
{
k = i + p
k
}
"
assert_equal(nil, gp.parse_string(code))
end
def test2()
gp = GameLanguage.new
code = "def test(i)
{
k = i + 12
k
}
"
assert_equal(nil, gp.parse_string(code))
assert_equal(14, gp.parse_string("test(2)"))
assert_equal(32, gp.parse_string("test(20)"))
assert_equal(13, gp.parse_string("test(2 / 2)"))
end
def test3()
gp = GameLanguage.new
code = "def test1(i)
{
k = i + 12
k
}
def test2(j)
{
p = ( j * 2 ) - 2
p
}
def test3(x)
{
y = ( x * 2 ) - 2
y
x
}
"
assert_equal(nil, gp.parse_string(code))
assert_equal(14, gp.parse_string("test1(2)"))
assert_equal(2, gp.parse_string("test2(2)"))
assert_equal(-4, gp.parse_string("test2(-1)"))
assert_equal(30, gp.parse_string("test3(30)"))
end
def test4()
gp = GameLanguage.new
code = "def test1(i)
{
k = i + 12
k
}
def test2(j)
{
t = test1(j)
t = t + 5
t
}
"
assert_equal(nil, gp.parse_string(code))
assert_equal(20, gp.parse_string("test1(8)"))
assert_equal(25, gp.parse_string("test2(8)"))
assert_equal(17, gp.parse_string("test2(0)"))
end
def test5()
gp = GameLanguage.new
code = "def test1(i)
{
k = i + 12
k
}
def test2(j)
{
t = 6 * test1(j)
t
}
"
assert_equal(nil, gp.parse_string(code))
assert_equal(72, gp.parse_string("test2(0)"))
assert_equal(60, gp.parse_string("test2(-2)"))
assert_equal(0, gp.parse_string("test2(-12)"))
end
def test_recursion1()
gp = GameLanguage.new
code = "def rec(x)
{
if x > 10
{
x
}
else
{
rec (x+3)
}
}
rec(0)"
assert_equal(12, gp.parse_string(code))
end
def test_recursion2()
gp = GameLanguage.new
code = "def rec(x)
{
counter = 0
if x == 5
{
counter
}
else
{
counter = counter + 1
counter + rec (x+1)
}
}
rec(0)"
assert_equal(5, gp.parse_string(code))
assert_equal(0, gp.parse_string("rec(5)"))
end
end