A small framework for basic scene and data visualization using OpenGL 3.3
Apeiron (ápeiros, “infinite, boundless”) is ironically just a small rendering framework. This is a learning project and a continuous work in progress (based on what I need).
Apeiron is using glad, tinyobjloader, stb_image.h, toml++ and dear imgui which are part of the repo. Additional requirements are glm (and SDL2 when using apeiron-gui and for running the examples). For Windows add them to the external directory, for unix-like systems simply install libglm-dev and libsdl2-dev.