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lab1.cpp
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/**
* lab1.cpp
*
* ECE 315 Lab 1
*
* Copyright 2019 Nathan Klapstein, Thomas Lorincz
*/
#include <predef.h>
#include <stdio.h>
#include <ctype.h>
#include <startnet.h>
#include <autoupdate.h>
#include <smarttrap.h>
#include <taskmon.h>
#include <NetworkDebug.h>
#include <pinconstant.h>
#include <pins.h>
#include <basictypes.h>
#include "LCD.h"
#include "bitmaps.h"
#include "error_wrapper.h"
#include "point.h"
extern "C" {
void UserMain(void *pd);
void StartTask1(void);
void Task1Main(void *pd);
void StartTask2(void);
void Task2Main(void *pd);
void StartTask3(void);
void Task3Main(void *pd);
}
/* Task stacks for all the user tasks */
/* If you add a new task you'll need to add a new stack for that task */
DWORD Task1Stk[USER_TASK_STK_SIZE] __attribute__(( aligned( 4 )));
DWORD Task2Stk[USER_TASK_STK_SIZE] __attribute__(( aligned( 4 )));
DWORD Task3Stk[USER_TASK_STK_SIZE] __attribute__(( aligned( 4 )));
const char *AppName = "Lab 1: Nathan Klapstein, Thomas Lorincz";
// custom dollar sprite
const BYTE dollar[7] = {0x00, 0x24, 0x2a, 0x7f, 0x2a, 0x12, 0x00};
/* User task priorities always based on MAIN_PRIO */
/* The priorities between MAIN_PRIO and the IDLE_PRIO are available */
#define TASK1_PRIO MAIN_PRIO + 1
#define TASK2_PRIO MAIN_PRIO + 2
#define TASK3_PRIO MAIN_PRIO + 3
#define WAIT_FOREVER 0
#define ONE_SECOND TICKS_PER_SECOND-19 // approximately 1 second
LCD myLCD;
OS_SEM sem1, sem2, sem3, sem4;
/**
* Main entry point for Lab 1
*
* @param pd {@code void *}
*/
void UserMain(void *pd) {
BYTE err = OS_NO_ERR;
char *welcome = "Welcome";
InitializeStack();
OSChangePrio(MAIN_PRIO);
EnableAutoUpdate();
StartHTTP();
EnableTaskMonitor();
#ifndef _DEBUG
EnableSmartTraps();
#endif
#ifdef _DEBUG
InitializeNetworkGDB_and_Wait();
#endif
// setup the semaphores for Tasks 1-3
OSSemInit(&sem1, 1);
OSSemInit(&sem2, 0);
OSSemInit(&sem3, 0);
OSSemInit(&sem4, 0);
// initialize and clear the LCD screen
myLCD.Init();
myLCD.Clear();
iprintf("Application started: %s\n", AppName);
// create and start Tasks 1-3
StartTask1();
StartTask2();
StartTask3();
// execute Tasks 1-3 forever
while (1) {
OSTimeDly(TICKS_PER_SECOND);
}
}
/**
* Draw a $ sprite at the current position on the LCD.
*/
void drawDollar() {
myLCD.DrawChar(dollar);
}
/**
* Task starter for Task1
*/
void StartTask1(void) {
BYTE err = OS_NO_ERR;
err = display_error("StartTask1 fail:",
OSTaskCreatewName(Task1Main,
(void *) NULL,
(void *) &Task1Stk[USER_TASK_STK_SIZE],
(void *) &Task1Stk[0],
TASK1_PRIO, "Task 1"));
}
/**
* Task1 definition
*
* Prints the sprite on the upper third of the screen.
*
* @param pd {@code void *}
*/
void Task1Main(void *pd) {
while (1) {
OSSemPend(&sem1, WAIT_FOREVER);
myLCD.Clear();
for (int i = LINE1_END; i >= LINE1_ORIGIN; i--) {
myLCD.Move(char_index[i]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
}
myLCD.Move(char_index[LINE2_ORIGIN]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
OSSemPost(&sem2);
OSSemPend(&sem1, WAIT_FOREVER);
myLCD.Move(char_index[LINE2_END]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
OSSemPost(&sem1);
}
}
/**
* Task starter for Task2
*/
void StartTask2(void) {
BYTE err = OS_NO_ERR;
err = display_error("StartTask2 fail:",
OSTaskCreatewName(Task2Main,
(void *) NULL,
(void *) &Task2Stk[USER_TASK_STK_SIZE],
(void *) &Task2Stk[0],
TASK2_PRIO, "Task 2"));
}
/**
* Task2 definition
*
* Prints the sprite on the left and right middle third of the screen.
*
* @param pd {@code void *}
*/
void Task2Main(void *pd) {
while (1) {
OSSemPend(&sem2, WAIT_FOREVER);
myLCD.Move(char_index[LINE3_ORIGIN]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
myLCD.Move(char_index[LINE4_ORIGIN]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
OSSemPost(&sem3);
OSSemPend(&sem4, WAIT_FOREVER);
myLCD.Move(char_index[LINE4_END]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
myLCD.Move(char_index[LINE3_END]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
OSSemPost(&sem1);
}
}
/**
* Task starter for Task3
*/
void StartTask3(void) {
BYTE err = OS_NO_ERR;
err = display_error("StartTask3 fail:",
OSTaskCreatewName(Task3Main,
(void *) NULL,
(void *) &Task3Stk[USER_TASK_STK_SIZE],
(void *) &Task3Stk[0],
TASK3_PRIO, "Task 3"));
}
/**
* Task3 definition
*
* Prints the sprite on the lower third of the screen.
*
* @param pd {@code void *}
*/
void Task3Main(void *pd) {
while (1) {
OSSemPend(&sem3, WAIT_FOREVER);
myLCD.Move(char_index[LINE5_ORIGIN]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
for (int i = LINE6_ORIGIN; i <= LINE6_END; i++) {
myLCD.Move(char_index[i]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
}
myLCD.Move(char_index[LINE5_END]);
drawDollar();
OSTimeDly(TICKS_PER_SECOND);
OSSemPost(&sem4);
}
}