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index.d.ts
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// Type definitions for noblox.js@4.8.0-0
// Authored by Gamenew09 w/ changes by suufi
declare module "noblox.js" {
// Interfaces/Types
import * as events from "events";
import * as stream from "stream";
/**
* request
*/
interface CookieJar {
session?: string;
}
/**
* NobloxOptions for setOptions, based from settings.json
*/
interface NobloxOptions {
/** Prints console warnings for functions that are being polyfilled by newer methods due to upstream Roblox API changes */
show_deprecation_warnings: boolean;
/** Minimizes data usage and speed up requests by only saving session cookies, disable if you need other cookies to be saved as well. (Default: true) */
session_only: boolean;
/** This is usually used for functions that have to receive a lot of pages at once. Only this amount will be queued up as to preserve memory, make this as high as possible for fastest responses (although it will be somewhat limited by maxSockets). (Default: 50) */
max_threads: number;
/** Timeout for http requests. This is necessary for functions that make a very large number of requests, where it is possible some simply won't connect. (Default: 10000) */
timeout: number;
event: {
/** Maximum number of consecutive retries after an event times out or fails in some other way. (Default: 5) */
maxRetries: number;
/** Maximum time (in milliseconds) a request can take. If your server has extremely high latency you may have to raise this. (Default: 10000) */
timeout: number;
/** The poll time in milliseconds by default. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
defaultDelay: number;
/** The poll time in milliseconds to check for new audit log entries. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onAuditLog: number;
/** The poll time in milliseconds to check for new wall posts. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onWallPost: number;
/** The poll time in milliseconds to check for new join requests. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onJoinRequestHandle: number;
/** The poll time in milliseconds to check for new join requests. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onJoinRequest: number;
/** The poll time in milliseconds to check for a new shout message. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onShout: number;
/** The poll time in milliseconds to check for a new blurb message. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. (Default: 10000) */
onBlurbChange: number;
/** The poll time in milliseconds to check for new transaction log entries. A lower number will detect changes much quicker but will stress the network, a higher one does the opposite. This endpoint has a low rate limit. (Default: 30000) */
onGroupTransaction: number;
}
thumbnail: {
/** Maximum number of retries to retrieve a pending thumbnail, rare, but occurs with uncached users (Roblox's cache) (Default: 2) */
maxRetries: number;
/** The time to wait between consecutive retries of retrieving pending thumbnails. (Default: 500) */
retryDelay: number;
failedUrl: {
/** The image URL to provide when an asset thumbnail is still pending; defaults to Roblox moderation icon via noblox.js's GitHub repo at https://noblox.js.org/moderatedThumbnails/moderatedThumbnail_{size}.png */
pending: string;
/** The image URL to provide when an asset thumbnail has been moderated by Roblox; defaults to Roblox moderation icon via noblox.js's GitHub repo at https://noblox.js.org/moderatedThumbnails/moderatedThumbnail_{size}.png */
blocked: string;
}
}
queue: {
Message: {
/** Although messages do have a floodcheck, it is not instituted immediately so this is disabled by default. If you are sending a lot of messages set a delay around 10-15 seconds (10000-15000). (Default: 0) */
delay: number
}
}
cache: {
/** XCSRF tokens expire 30 minutes after being created. Until they expire, however, no new tokens can be made. Sometimes an XCSRF token has already been created for the user so the server doesn't know when to collect a new one. During transitions some requests may use invalid tokens. For now, new XCSRF tokens are automatically retrieved when cached ones get rejected. */
XCSRF: {
/** Default: 1800 */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Verification tokens seem to last extremely long times. */
Verify: {
/** Default: 7200 */
expire: number | boolean;
/** Default: 3600 */
refresh: number | boolean;
},
/** This should be fine unless your group changes its ranks often. */
Roles: {
/** Default: 600 */
expire: number | boolean;
/** Default: true */
refresh: number | boolean;
},
/** Disable this completely if you don't plan on ever changing your exile bot's rank. */
RolesetId: {
/** Default: 86400 */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Disabled by default for security (price checks). If you are only working with ROBLOX assets, however, you can set this to something high (since ROBLOX product info rarely changes). */
Product: {
/** Default: false */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Caches a user's username based on their ID. It is not on by default because it is an uncontrollable change but the option is there to cache it if you would like. */
NameFromID: {
/** Default: false */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Permanent cache for a user's ID based on their name. There is no reason this would ever change (changing names would re-match it and old names cannot be reused by other accounts). Only disable if you want this to match current names only. */
IDFromName: {
/** Default: true */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Permanent cache for the sender's user ID. This should literally never change. */
SenderId: {
/** Default: true */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
},
/** Caches rank by user ID. Changes cannot be anticipated so this is not enabled by default. */
Rank: {
/** Default: false */
expire: number | boolean;
/** Default: false */
refresh: number | boolean;
}
}
}
/// Asset
/**
* shirts = 11
* pants = 12
* decals = 13
*/
type UploadItemAssetType = 11 | 12 | 13;
interface ProductInfoCreator {
Id: number;
Name: string;
HasVerifiedBadge: boolean;
}
interface IGroupPartial {
Name: string,
Id: number,
EmblemUrl: string,
MemberCount: number,
Rank: number,
Role: string,
RoleId: number,
IsPrimary: boolean,
}
interface GroupGameInfo {
id: number;
name: string;
description?: string;
creator: { id: number; type: string; };
rootPlace: { id: number; type: string; };
created: Date;
updated: Date;
placeVisits: number;
}
interface GroupAssetInfo {
assetId: number;
name: string;
}
interface ProductInfo {
TargetId: number;
ProductType?: string;
AssetId: number;
ProductId: number;
Name: string
Description: string;
AssetTypeId: number;
Creator: ProductInfoCreator;
IconImageAssetId: number;
Created: Date;
Updated: Date;
PriceInRobux?: number;
PriceInTickets?: number;
Sales: number;
IsNew: boolean;
IsForSale: boolean;
IsPublicDomain: boolean;
IsLimited: boolean;
IsLimitedUnique: boolean;
Remaining?: number;
MinimumMembershipLevel: number;
ContentRatingTypeId: number;
SaleAvailabilityLocations?: string[];
SaleLocation?: string;
CollectibleItemId?: number;
}
type GamePassProductInfo = Omit<ProductInfo, "ContentRatingTypeId" | "SaleAvailabilityLocations" | "SaleLocation" | "CollectibleItemId">;
interface BuyProductInfo {
ProductId: number;
Creator: { Id: number };
PriceInRobux: number;
UserAssetId: number;
}
interface PriceRange {
high: number;
low: number;
}
interface BuyAssetResponse {
productId: number;
price: number;
}
interface ChartDataPointResponse {
value?: number;
date?: Date;
}
interface ResaleDataResponse {
assetStock?: number;
sales?: number;
numberRemaining?: number;
recentAveragePrice?: number;
originalPrice?: number;
priceDataPoints?: ChartDataPointResponse[];
volumeDataPoints?: ChartDataPointResponse[];
}
interface ResellerAgent {
id: number;
type: "User" | "Group";
name: string;
}
interface ResellerData {
userAssetId: number;
seller: ResellerAgent;
price: number;
serialNumber?: number;
}
interface ThumbnailRequest {
requestId?: string;
targetId?: number;
token?: string;
alias?: string;
type: 'Avatar' | 'AvatarHeadShot' | 'GameIcon' | 'BadgeIcon' | 'GameThumbnail' | 'GamePass' | 'Asset' | 'BundleThumbnail' | 'Outfit' | 'GroupIcon' | 'DeveloperProduct' | 'AutoGeneratedAsset' | 'AvatarBust' | 'PlaceIcon' | 'AutoGeneratedGameIcon' | 'ForceAutoGeneratedGameIcon';
size: string;
format?: 'png' | 'jpeg';
isCircular?: boolean;
}
interface ThumbnailData {
requestId?: string;
errorCode: number;
errorMessage: string;
targetId: number;
state: "Completed" | "Pending" | "Blocked";
imageUrl?: string;
}
interface UploadItemResponse {
id: number;
}
interface UploadModelResponse {
AssetId: number;
AssetVersionId: number;
}
interface UploadModelItemOptions {
name: string;
description?: string;
copyLocked?: boolean;
allowComments?: boolean;
groupId?: number;
}
interface ConfigureItemResponse {
name: string;
assetId: number;
description?: string;
price?: number;
isCopyingAllowed?: boolean;
}
/// Avatar
interface AssetTypeRulesModel {
min: number;
max: number;
increment: number;
}
interface AvatarRulesScales {
[scalename: string]: AssetTypeRulesModel;
}
interface WearableAssetType {
maxNumber: number;
id: number;
name: string;
}
interface BodyColorModel {
brickColorId: number;
hexColor: string;
name: string;
}
interface DefaultClothingAssetLists {
defaultShirtAssetIds: number[];
defaultPantAssetIds: number[];
}
interface AvatarRules {
playerAvatarTypes: string[];
scales: AvatarRulesScales;
wearableAssetTypes: WearableAssetType[];
bodyColorsPalette: BodyColorModel[];
basicBodyColorsPalette: BodyColorModel[];
minimumDeltaEBodyColorDifference: number;
proportionsAndBodyTypeEnabledForUser: boolean;
defaultClothingAssetLists: DefaultClothingAssetLists;
bundlesEnabledForUser: boolean;
emotesEnabledForUser: boolean;
}
interface AssetIdList {
assetIds: number[];
}
interface AvatarScale {
height: number;
width: number;
head: number;
depth: number;
proportion: number;
bodyType: number;
}
interface AvatarBodyColors {
headColorId: number;
torsoColorId: number;
rightArmColorId: number;
leftArmColorId: number;
rightLegColorId: number;
leftLegColorId: number;
}
interface AvatarAssetType {
id: number;
name: string;
}
interface AvatarAsset {
id: number;
name: string;
assetType: AvatarAssetType;
}
type PlayerAvatarType = "R6" | "R15";
interface AvatarInfo {
scales: AvatarScale;
playerAvatarType: PlayerAvatarType;
bodyColors: AvatarBodyColors;
assets: AvatarAsset[];
defaultShirtApplied: boolean;
defaultPantsApplied: boolean;
}
type RecentItemListType = "All" | "Clothing" | "BodyParts" | "AvatarAnimations" | "Accessories" | "Outfits" | "Gear";
type RecentItemType = "Asset" | "Outfit";
interface AssetRecentItem {
id: number;
name: string;
type: RecentItemType;
assetType: AvatarAssetType;
isEditable?: boolean;
}
interface AssetRecentItemsResult {
data: AssetRecentItem[];
total: number;
}
interface AvatarOutfitDetails {
id: number;
name: string;
assets: AvatarAsset[];
bodyColors: AvatarBodyColors[];
scale: AvatarScale;
playerAvatarType: PlayerAvatarType;
isEditable: boolean;
}
interface AvatarOutfit {
id: number;
name: string;
isEditable: boolean;
}
interface GetOutfitsResult {
data: AvatarOutfit[];
total: number;
}
/// Chat
interface RejectedParticipant {
rejectedReason: string;
type: string;
targetId: number;
name: string;
displayName: string;
}
interface ConversationAddResponse {
conversationId: number;
rejectedParticipants: RejectedParticipant[];
resultType: string;
statusMessage: string;
}
interface ConversationRemoveResponse {
conversationId: number;
resultType: string;
statusMessage: string;
}
interface ConversationRenameResponse {
conversationTitle: string;
resultType: string;
title: ChatConversationTitle;
statusMessage: string;
}
interface SendChatResponse {
content: string;
filteredForRecievers: boolean;
messageId: string;
sent: string;
messageType: string;
resultType: string;
statusMessage: string;
}
interface UpdateTypingResponse {
statusMessage: string;
}
interface StartGroupConversationResponse {
conversation: ChatConversation;
rejectedParticipants: RejectedParticipant[];
resultType: string;
statusMessage: string;
}
interface ChatSettings {
/**
* Is chat enabled for the user.
*/
chatEnabled: boolean;
/**
* Was the Last ChatMessage Sent within the last x days or the account was created in the last x days? Note: user is active by default unless he does not chat for more than x days after account creation
*/
isActiveChatUser: boolean;
}
interface ChatMessage {
id: string;
senderType: "User" | "System";
sent: string;
read: boolean;
messageType: "PlainText" | "Link" | "EventBased";
decorators: string[];
senderTargetId: number;
content: string;
link: ChatMessageLink;
eventBased: ChatMessageEventBased;
}
interface ChatMessageLink {
type: "Game";
game: ChatMessageGameLink;
}
interface ChatMessageGameLink {
universeId: number;
}
interface ChatMessageEventBased {
type: "SetConversationUniverse";
setConversationUniverse: ChatMessageSetConversationUniverseEventBased;
}
interface ChatMessageSetConversationUniverseEventBased {
actorUserId: number;
universeId: number;
}
interface ChatConversation {
id: number;
title: string;
initiator: ChatParticipant;
hasUnreadMessages: boolean;
participants: ChatParticipant[];
conversationType: "OneToOneConversation" | "MultiUserConversation" | "CloudEditConversation";
conversationTitle: ChatConversationTitle;
lastUpdated: Date;
conversationUniverse: ChatConversationUniverse;
}
interface ChatParticipant {
type: "User" | "System";
targetId: number;
name: string;
displayName: string;
}
interface ChatConversationTitle {
titleForViewer: string;
isDefaultTitle: boolean;
}
interface ChatConversationUniverse {
universeId: number;
rootPlaceId: number;
}
type ChatFeatureNames = "LuaChat" | "ConversationUniverse" | "PlayTogether" | "Party" | "GameLink" | "OldPlayTogether";
interface GetRolloutSettingsResult {
rolloutFeatures: ChatRolloutFeature[];
}
interface ChatRolloutFeature {
featureName: ChatFeatureNames;
isRolloutEnabled: boolean;
}
interface GetUnreadConversationCountResult {
count: number;
}
interface ChatConversationWithMessages {
conversationId: number;
chatMessages: ChatMessage[];
}
interface OnUserTypingChatEvent {
UserId: number;
ConversationId: number;
IsTyping: boolean;
}
/// Game
interface GameInstance {
id: string;
maxPlayers: number;
playing: number;
playerTokens: string[];
fps: number;
ping: number;
}
interface GamePassResponse {
gamePassId: number,
name?: string,
description?: string,
price?: number,
isForSale?: boolean,
iconChanged?: boolean
}
type SocialLinkResponse = {
id: number;
type: 'Facebook' | 'Twitter' | 'YouTube' | 'Twitch' | 'GooglePlus' | 'Discord' | 'RobloxGroup' | 'Amazon';
url: string;
title: string;
}
interface DeveloperProduct {
ProductId: number,
DeveloperProductId: number,
Name: string,
Description: string,
IconImageAssetId: number,
displayName: string,
displayDescription: string,
displayIcon: number,
PriceInRobux: number
}
interface DeveloperProductsResult {
DeveloperProducts: DeveloperProduct[],
FinalPage: boolean,
PageSize: number
}
interface DeveloperProductAddResult {
id: number,
name: string,
Description: string, // API does not return camelCase
shopId: number,
iconImageAssetId: number | null
}
interface DeveloperProductAddError {
errorCode: string,
errorMessage: string,
field: string,
hint: string | null
}
interface GamePassData {
id: number;
name: string;
displayName: string;
productId?: number;
price?: number;
}
type AvatarType = "MorphToR6" | "MorphToR15" | "PlayerChoice"
type AnimationType = "Standard" | "PlayerChoice"
type CollisionType = "InnerBox" | "OuterBox"
type JointType = "Standard" | "ArtistIntent"
type Genre = "All" | "Tutorial" | "Scary" | "TownAndCity" | "War" | "Funny" | "Fantasy" | "Adventure" | "SciFi" | "Pirate" | "FPS" | "RPG" | "Sports" | "Ninja" | "WildWest"
type PlayableDevices = "Computer" | "Phone" | "Tablet" | "Console"
type Regions = "Unknown" | "China"
interface UniverseAsset {
assetID: number,
assetTypeID: number,
isPlayerChoice: boolean
}
interface UniversePermissions {
IsThirdPartyTeleportAllowed?: boolean;
IsThirdPartyAssetAllowed?: boolean;
IsThirdPartyPurchaseAllowed?: boolean;
}
interface UniverseSettings {
allowPrivateServers?: boolean;
privateServerPrice?: number;
name?: string;
description?: string;
universeAvatarType?: AvatarType;
universeAnimationType?: AnimationType;
universeCollisionType?: CollisionType;
universeJointPositioningType?: JointType;
isArchived?: boolean;
isFriendsOnly?: boolean;
genre?: Genre;
playableDevices?: Array<PlayableDevices>;
universeAvatarAssetOverrides?: Array<UniverseAsset>;
isForSale?: boolean;
price?: number;
universeAvatarMinScales?: AvatarScale
universeAvatarMaxScales?: AvatarScale
studioAccessToApisAllowed?: boolean;
permissions?: UniversePermissions;
optInRegions?: Array<Regions>;
}
interface UpdateUniverseResponse extends UniverseSettings {
id: number;
}
interface UniverseCreator {
id: number;
name: string;
type: string;
isRNVAccount: boolean;
}
interface UniverseInformation {
id: number;
rootPlaceId: number;
name: string;
description: string;
creator: UniverseCreator;
price: number;
allowedGearGenres: string[];
allowedGearCategories: string[];
isGenreEnforced: boolean;
copyingAllowed: boolean;
playing: number;
visits: number;
maxPlayers: number;
created: Date;
updated: Date;
studioAccessToApisAllowed: boolean;
createVipServersAllowed: boolean;
universeAvatarType: AvatarType;
genre: Genre;
isAllGenre: boolean;
isFavoritedByUser: boolean;
favoritedCount: number;
}
interface PlaceInformation {
placeId: number;
name: string;
sourceName: string;
sourceDescription: string;
url: string;
builder: string;
builderId: number;
hasVerifiedBadge: boolean;
isPlayable: boolean;
reasonProhibited: string;
universeId: number;
universeRootPlaceId: number;
price: number;
imageToken: string;
}
/// Group
type GroupIconSize = "150x150" | "420x420"
type GroupIconFormat = "Png"
interface Role {
name: string;
memberCount?: number;
rank: number;
id: number;
}
interface RoleWithDescription {
name: string;
memberCount?: number;
rank: number;
id: number;
description: string;
}
interface GroupPostsPermissions {
viewWall: boolean;
postToWall: boolean;
deleteFromWall: boolean;
viewStatus: boolean;
postToStatus: boolean;
}
interface GroupMembershipPermissions {
changeRank: boolean;
inviteMembers: boolean;
removeMembers: boolean;
}
interface GroupManagementPermissions {
manageRelationships: boolean;
manageClan: boolean;
viewAuditLogs: boolean;
}
interface GroupEconomyPermissions {
spendGroupFunds: boolean;
advertiseGroup: boolean;
createItems: boolean;
manageItems: boolean;
addGroupPlaces: boolean;
manageGroupGames: boolean;
viewGroupPayouts: boolean;
}
interface RolePermissionsBody {
groupPostsPermissions: GroupPostsPermissions;
groupMembershipPermissions: GroupMembershipPermissions;
groupManagementPermissions: GroupManagementPermissions;
groupEconomyPermissions: GroupEconomyPermissions;
}
interface RolePermissions {
groupId: number;
role: RoleWithDescription;
permissions: RolePermissionsBody
}
interface ChangeRankResult {
newRole: Role;
oldRole: Role;
}
interface Group {
id: number;
name: string;
description: string;
owner: GroupUser;
shout?: GroupShout;
memberCount: number;
isBuildersClubOnly: boolean;
publicEntryAllowed: boolean;
isLocked: boolean;
}
interface GroupSearchItem {
id: number;
name: string;
description: string;
memberCount: number;
publicEntryAllowed: boolean;
created: Date;
updated: Date;
}
interface GroupView {
__VIEWSTATE: string;
__VIEWSTATEGENERATOR: string;
__EVENTVALIDATION: string;
__RequestVerificationToken: string;
}
interface GroupUser {
userId: number;
username: string;
displayName: string;
hasVerifiedBadge?: boolean;
}
interface GroupShout {
body: string;
poster: GroupUser;
created: Date;
updated: Date;
}
interface PayoutAllowedList {
usersGroupPayoutEligibility: {
[K: string]: string;
}
}
interface GroupDescriptionResult {
newDescription: string
}
interface GroupNameResult {
newName: string
}
interface AuditItemActor {
user: GroupUser;
role: Role;
}
interface AuditItem {
actor: AuditItemActor;
actionType: string;
description: object;
created: Date;
}
interface AuditPage {
data: AuditItem[];
nextPageCursor?: string;
previousPageCursor?: string;
}
interface TransactionAgent {
id: number;
type: string;
name: string;
}
interface TransactionDetails {
id: number;
name: string;
type: string;
}
interface TransactionCurrency {
amount: number;
type: string;
}
interface TransactionItem {
id: number;
transactionType?: string;
created: Date;
isPending: boolean;
agent: TransactionAgent;
details?: TransactionDetails;
currency: TransactionCurrency;
}
interface GroupJoinRequester {
userId: number;
username: string;
displayName: string;
}
interface GroupJoinRequest {
requester: GroupJoinRequester;
created: Date;
}
interface GroupJoinRequestsPage {
previousPageCursor?: string;
nextPageCursor?: string;
data: GroupJoinRequest[];
}
interface RevenueSummaryResponse {
recurringRobuxStipend?: number;
itemSaleRobux?: number;
purchasedRobux?: number;
tradeSystemRobux?: number;
pendingRobux?: number;
groupPayoutRobux?: number;
individualToGroupRobux?: number;
premiumPayouts?: number;
groupPremiumPayouts?: number;
adjustmentRobux?: number;
}
interface WallPost {
id: number;
poster: {
user: GroupUser;
role: Role;
};
body: string;
created: Date;
updated: Date;
}
interface WallPostPage {
previousPageCursor?: string;
nextPageCursor?: string;
data: WallPost[];
}
/// Party
interface PartyData {
PartyId: number;
PartyType: string;
}
/// User
/**
* 0 = Inbox
* 1 = Sent Messages
* 3 = Archived Messages
*/
type PrivateMessageTab = 0 | 1 | 3;
/**
* 0 = Offline
* 1 = Online
* 2 = InGame
* 3 = Studio
*/
type UserPresenceType = 0 | 1 | 2 | 3;
// https://noblox.js.org/thumbnailSizes.png | Archived: https://i.imgur.com/UwiKqjs.png
type BodySizes = 30 | 48 | 60 | 75 | 100 | 110 | 140 | 150 | 180 | 250 | 352 | 420 | 720 | "30x30" | "48x48" | "60x60" | "75x75" | "100x100" | "110x110" | "140x140" | "150x150" | "150x200" | "180x180" | "250x250" | "352x352" | "420x420" | "720x720";