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That is absolutely brilliant For me, trying to move from Unity, I've encountered the same problems. Just wishing I could have a derivable in-engine class to work with to tie together blueprints and C# through inheritance rather than awkward back and forward static method invocations (at least I assume the generated C++ classes play nice). This for me would be a game changer. |
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Nice work! A few questions if you don't mind:
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Hi all, we've decided to move forward with a custom .NET solution which fits our needs more closely and addresses unique requirements we have for our large scale high fidelity project. Please close this discussion if no longer needed and/or delete this comment if not appropriate. Our solution is called code orchestra and can be found at https://code-orchestra.com |
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https://www.change.org/p/tell-epic-you-want-to-see-code-orchestra-in-unreal-engine
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