Assembly unloading #206
Answered
by
nxrighthere
davidsanda
asked this question in
Help
-
Beta Was this translation helpful? Give feedback.
Answered by
nxrighthere
Nov 20, 2021
Replies: 1 comment
-
You have to investigate the call stack and memory using a debugger since, I guess, you modified the code of the plugin's runtime.
It's inspecting assemblies to find the one that references the plugin's framework and then loading it. This logic essentially binds the engine's API to the managed glue. |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
nxrighthere
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
You have to investigate the call stack and memory using a debugger since, I guess, you modified the code of the plugin's runtime.
It's inspecting assemblies to find the one that references the plugin's framework and then loading it. This logic essentially binds the engine's API to the managed glue.