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It doesn't carry any benefits since native objects are not contiguous in memory and scattered all over the place. Exposing pointers directly without encapsulating them into intermediate abstractions for type safety is the way to maintenance hell. |
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Some resources about ECS in Unreal Engine: |
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Hi, I am trying to use this plugin together with Svelto ECS framework.
I think for these kinds of usages would be nice to have exposed pointers and static methods.
I mean for example Pointer property and static methods from Actor class.
So it is not necessary to implement some id mappings, as I want to use only structures in ECS.
I have already modified the Actor class for test purposes but would be nice to have it in general.
It is also possible to create struct types like struct ActorStruct or something, but it would be probably a lot of work.
What do you think about that? :-)
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