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GPU instancing #47

Answered by nxrighthere
nowakpe asked this question in Help
Oct 15, 2020 · 1 comments · 16 replies
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UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms() is essentially doing the same thing under the hood. Just use markRenderStateDirty for the last element in a batch with InstancedStaticMeshComponent.UpdateInstanceTransform(), as stated in the API reference. See this test.

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