Widgets API #55
Replies: 3 comments 5 replies
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Actually my question now is how do i change a variable in a blueprint. public static void TestBlueprintComponentMethod(ObjectReference self)
I have looked around what to expose for the codegen, but some initial guideline will be fine. |
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API of UI is not exposed yet (see #38). To get an idea of how to change blueprint properties see this test. Actors and components provide appropriate functions for that. Modifications of codegen or framework internals by a user are not supported. |
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Thank you, but this test has scenecomponent and actors and i do not have such. |
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Hey,
I want to access the User Interface widgets in UnrealCLR.
Is there a way now? What should i do?
I have a textblock, that i want to change.
thanks
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