Passing UMG text box as variable from blueprints to managed functions #85
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LeviLeckenby
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This API is not exposed yet, see #38 and #55. Advanced blueprint nodes is also work in progress #33. |
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Hi, I have a 'SignIn' static method that I'm calling via the Execute Managed Function in Blue Prints, and I want to pass in the entered email and password from the UMG UI.
I can see examples where you can pass in an Actor, or SceneComponent derrived from the ObjectReference extension methods. Is it possible to pass UI objects (e.g. TextBox), or derived string variables into a static function like this?
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