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Get sandstorm user id in launcher script #1
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orblivion
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,46 @@ | ||
#!/usr/bin/python3 | ||
from http.server import BaseHTTPRequestHandler, HTTPServer | ||
import os, tempfile, sys | ||
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os.chdir(os.path.split(__file__)[0]) | ||
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[_, serverPort, reloadDelay, envOutputPath] = sys.argv | ||
serverPort = int(serverPort) | ||
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hostName = "0.0.0.0" | ||
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class MyServer(BaseHTTPRequestHandler): | ||
def write_id(self, sandstorm_id): | ||
dir_path = os.path.split(envOutputPath)[0] | ||
f = tempfile.NamedTemporaryFile(mode='w', dir=dir_path, delete=False) | ||
f.write(sandstorm_id) | ||
f.close() | ||
os.rename(f.name, envOutputPath) | ||
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def do_GET(self): | ||
self.write_id(self.headers['X-Sandstorm-User-Id']) | ||
self.send_response(200) | ||
self.send_header("Content-type", "text/html") | ||
self.end_headers() | ||
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# reloadDelay ms "hopefully" is enough time for the next server to start | ||
# can make this marginally faster and more reliable by returning | ||
# 503 and using Caddy's load balancer to wait for the service to start | ||
self.wfile.write(bytes(f"<script>setTimeout(() => window.location = '/', {reloadDelay})</script>", "utf-8")) | ||
# Quit so that the service can start with the sandstorm id | ||
exit(0) | ||
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if __name__ == "__main__": | ||
if os.path.exists(envOutputPath): | ||
exit(0) | ||
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webServer = HTTPServer((hostName, serverPort), MyServer) | ||
print("Server started http://%s:%s" % (hostName, serverPort)) | ||
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try: | ||
webServer.serve_forever() | ||
except KeyboardInterrupt: | ||
pass | ||
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webServer.server_close() | ||
print("Server stopped.") |
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This could be risky with the migration. I'm not sure how long it'll take. Sandstorm might be forgiving on the first request and let you do a long migration, but this makes an extra request to get the sandstorm ID. If you set it too low, the next server won't be there when it reloads the page. I wonder if Caddy could handle it smoothly though.