7.0.0
Documentation
About this Release
Input has undergone a large semantic change to address an issue with variable scope in GML that has proven problematic for many library users. In short, all variables available through Input's API will be prefixed (eg. type
becomes __type
) to minimize library user exposure to scope-related variable name problems. You can read more in the following issue: #751. All structs returned by Input functions have new member names, as well as exported system, player and profile data.
See all changes since Input 6 for details
Changes since 6.3.1 Beta
- Disable DualSense trigger effects on game end
- Safer Steamworks struct name handling
- Correct F13-24 labels
- Update gamepad data
This release includes contributions from @Hmmmpf, @arzulo, @tabularelf