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| 1 | +using System.Text.Json; |
| 2 | +using System.Text.Json.Serialization; |
| 3 | +using Microsoft.VisualBasic; |
| 4 | + |
| 5 | +namespace Kill_Sound_GoldKingZ.Config |
| 6 | +{ |
| 7 | + public static class Configs |
| 8 | + { |
| 9 | + public static class Shared { |
| 10 | + public static string? CookiesFolderPath { get; set; } |
| 11 | + } |
| 12 | + |
| 13 | + private static readonly string ConfigDirectoryName = "config"; |
| 14 | + private static readonly string ConfigFileName = "config.json"; |
| 15 | + private static readonly string jsonFilePath = "Kill_Settings.json"; |
| 16 | + private static string? _configFilePath; |
| 17 | + private static string? _jsonFilePath; |
| 18 | + private static ConfigData? _configData; |
| 19 | + |
| 20 | + private static readonly JsonSerializerOptions SerializationOptions = new() |
| 21 | + { |
| 22 | + Converters = |
| 23 | + { |
| 24 | + new JsonStringEnumConverter() |
| 25 | + }, |
| 26 | + WriteIndented = true, |
| 27 | + AllowTrailingCommas = true, |
| 28 | + ReadCommentHandling = JsonCommentHandling.Skip, |
| 29 | + }; |
| 30 | + |
| 31 | + public static bool IsLoaded() |
| 32 | + { |
| 33 | + return _configData is not null; |
| 34 | + } |
| 35 | + |
| 36 | + public static ConfigData GetConfigData() |
| 37 | + { |
| 38 | + if (_configData is null) |
| 39 | + { |
| 40 | + throw new Exception("Config not yet loaded."); |
| 41 | + } |
| 42 | + |
| 43 | + return _configData; |
| 44 | + } |
| 45 | + |
| 46 | + public static ConfigData Load(string modulePath) |
| 47 | + { |
| 48 | + var configFileDirectory = Path.Combine(modulePath, ConfigDirectoryName); |
| 49 | + if(!Directory.Exists(configFileDirectory)) |
| 50 | + { |
| 51 | + Directory.CreateDirectory(configFileDirectory); |
| 52 | + } |
| 53 | + _jsonFilePath = Path.Combine(configFileDirectory, jsonFilePath); |
| 54 | + Helper.CreateDefaultWeaponsJson(_jsonFilePath); |
| 55 | + |
| 56 | + _configFilePath = Path.Combine(configFileDirectory, ConfigFileName); |
| 57 | + if (File.Exists(_configFilePath)) |
| 58 | + { |
| 59 | + _configData = JsonSerializer.Deserialize<ConfigData>(File.ReadAllText(_configFilePath), SerializationOptions); |
| 60 | + } |
| 61 | + else |
| 62 | + { |
| 63 | + _configData = new ConfigData(); |
| 64 | + } |
| 65 | + |
| 66 | + if (_configData is null) |
| 67 | + { |
| 68 | + throw new Exception("Failed to load configs."); |
| 69 | + } |
| 70 | + |
| 71 | + SaveConfigData(_configData); |
| 72 | + |
| 73 | + return _configData; |
| 74 | + } |
| 75 | + |
| 76 | + private static void SaveConfigData(ConfigData configData) |
| 77 | + { |
| 78 | + if (_configFilePath is null) |
| 79 | + { |
| 80 | + throw new Exception("Config not yet loaded."); |
| 81 | + } |
| 82 | + string json = JsonSerializer.Serialize(configData, SerializationOptions); |
| 83 | + |
| 84 | + json = "// Note: To Use Modify Version And Lower Volume \n// Download https://github.com/Source2ZE/MultiAddonManager With Gold KingZ WorkShop \n// https://steamcommunity.com/sharedfiles/filedetails/?id=3230015783\n// mm_extra_addons 3230015783\n// OtherWise Use Normal Sounds https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/blob/main/sounds/sounds.txt \n\n" + json; |
| 85 | + |
| 86 | + File.WriteAllText(_configFilePath, json); |
| 87 | + } |
| 88 | + |
| 89 | + public class ConfigData |
| 90 | + { |
| 91 | + public bool KS_EnableQuakeSounds { get; set; } |
| 92 | + |
| 93 | + public string empty { get; set; } |
| 94 | + public string KS_HeadShotKillSoundPath { get; set; } |
| 95 | + public string KS_BodyKillSoundPath { get; set; } |
| 96 | + public string KS_HeadShotHitSoundPath { get; set; } |
| 97 | + public string KS_BodyHitSoundPath { get; set; } |
| 98 | + public string empty2 { get; set; } |
| 99 | + public string Information_For_You_Dont_Delete_it { get; set; } |
| 100 | + |
| 101 | + public ConfigData() |
| 102 | + { |
| 103 | + KS_EnableQuakeSounds = false; |
| 104 | + empty = "-----------------------------------------------------------------------------------"; |
| 105 | + KS_HeadShotKillSoundPath = "sounds/GoldKingZ/Training/bell_normal.vsnd_c"; |
| 106 | + KS_BodyKillSoundPath = "sounds/GoldKingZ/Training/timer_bell.vsnd_c"; |
| 107 | + KS_HeadShotHitSoundPath = "sounds/GoldKingZ/Training/bell_impact.vsnd_c"; |
| 108 | + KS_BodyHitSoundPath = "sounds/GoldKingZ/Training/timer_bell.vsnd_c"; |
| 109 | + empty2 = "-----------------------------------------------------------------------------------"; |
| 110 | + Information_For_You_Dont_Delete_it = " Vist [https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/tree/main?tab=readme-ov-file#-configuration-] To Understand All Above"; |
| 111 | + } |
| 112 | + } |
| 113 | + } |
| 114 | +} |
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