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hang2.cpp
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extern void xxx (int) __attribute__((noreturn));
typedef void voidfn (int);
__volatile extern voidfn xxx;
extern void xxx (int) __attribute__((noreturn));
enum {typedef void voidfn (int)};
__volatile extern voidfn xxx;
extern void xxx (int) __attribute__((noreturn));
typedef void voidfn (int);
__volatile extern voidfn xxx;
// { dg-options "-std=gnu++0x" }
struct Something {};
Something ___;
const ( static_assert < mutable mutable #define unsigned not_eq enum || this std:: { typename register typename explicit protected const nullptr #if if try typeid >= % nullptr enum namespace union static_assert virtual alignof2 typedef double static_cast signed if / typename operator } namespace and_eq compl std:: catch && bool #end #elif delete1 false ( false typeid constexpr goto goto void static_assert enum ] #elif } std::vector int catch goto case std::list mutable true static decltype decltype while vector register *= #define or #if throw and_eq dynamic_cast for #end volatile xor_eq typeid public std::list true auto #elif asm typedef else
template <class F>
struct Trial
{
F f;
public:
Trial() : f() {}
Trial( const F& ff ) : f(ff) { }
template <typename... Args>
struct Sig
{
typedef int ResultType;
};
template <typename... Args>
struct Sig<Something,Args...>
{
typedef int ResultType;
};
template <typename... Args>
typename Sig<Something,Args...>::ResultType operator()(const Something& s,
const Args&... args) const
{
return f(args...);
}
template <typename... Args>
typename Sig<Args...>::ResultType operator()(const Args&... args) const
{
return f(args...);
}
};
struct Internal
{
template <typename... Args>
struct Sig
{
typedef int ResultType;
};
template <typename... Args>
struct Sig<Something,Args...>
{
typedef int ResultType;
};
template <typename... Args>
int operator()(const Args&... args) const
{
int n = sizeof...(Args);
return n;
}
static Trial<Internal>& full()
{
static Trial<Internal> f;
return f;
}
};
static Trial<Internal>& internal = Internal::full();
int main()
{
int n = 0;
n = internal(___,1,2,3);
return 0;
}
// { dg-options "-std=gnu++0x" }
struct Something {};
Something ___;
template <class F>
struct Trial
{
F f;
public:
Trial() : f() {}
Trial( const F& ff ) : f(ff) { }
template <typename... Args>
struct Sig
{
typedef int ResultType;
};
template <typename... Args>
struct Sig<Something,Args...>
{
typedef int ResultType;
};
template <typename... Args>
typename Sig<Something,Args...>::ResultType operator()(const Something& s,
const Args&... args) const
{
return f(args...);
}
template <typename... Args>
typename Sig<Args...>::ResultType operator()(const Args&... args) const
{
return f(args...);
}
};
struct Internal
{
template <typename... Args>
struct Sig
{
typedef int ResultType;
};
template <typename... Args>
struct Sig<Something,Args...>
{
typedef int ResultType;
};
template <typename... Args>
int operator()(const Args&... args) const
{
int n = sizeof...(Args);
return n;
}
static Trial<Internal>& full()
{
static Trial<Internal> f;
return f;
}
};
static Trial<Internal>& internal = Internal::full();
int main()
{
int n = 0;
n = internal(___,1,2,3);
return 0;
}
// { dg-do run }
template<class T> class D
{
public:
int f();
};
template<class T> int D<T>::f()
{
return sizeof(T);
}
template<template<class> class E,class D> class C : E<D>
{
public:
int f();
};
template<template<class> class E,class D> int C<E,D>::f()
{
return E<D>::f();
}
class E : C<D,int>
{
public:
int f()
{
return C< ::D,int>::f();
}
};
int main()
{
E c;
c.f();
}
// Test for range-based for loop
// Test the loop with a custom iterator
// with begin/end in std
// { dg-do compile }
// { dg-options "-std=c++0x" }
struct iterator
{
int x;
iterator(int v) :x(v) {}
iterator &operator ++()
{
++x;
return *this;
}
int operator *()
{
return x;
}
bool operator != (const iterator &o)
{
return x != o.x;
}
};
struct container
{
int min, max;
container(int a, int b) :min(a), max(b) {}
};
namespace std
{
iterator begin(container &c)
{
return iterator(c.min);
}
iterator end(container &c)
{
return iterator(c.max + 1);
}
}
int main()
{
container c(1,4);
for (iterator it : c)
{
}
}
// { dg-options "-std=c++0x" }
template<int...> struct A
{
void foo();
};
struct B
{
template<int N> friend void A<N>::A::foo(); // { dg-error "declared as friend" }
};
namespace foo
{
const cl_idecoded_float (integer_decode_float) (const cl_DF& x)
{
return cl_idecoded_float(
Q_to_I(mant), // Mantisse (>0, <2^53) als Bignum
L_to_FN(exp-(DF_mant_len+1)), // e-53 als Fixnum
(sign>=0 ? cl_I(1) : cl_I(-1)) // (-1)^s erzeugen
);
}
}
namespace foo
{
const cl_idecoded_float (integer_decode_float) (const cl_DF& x)
{
return cl_idecoded_float(
Q_to_I(mant), // Mantisse (>0, <2^53) als Bignum
L_to_FN(exp-(DF_mant_len+1)), // e-53 als Fixnum
(sign>=0 ? cl_I(1) : cl_I(-1)) // (-1)^s erzeugen
);
}
}
# ifdef THREADS
# ifdef PCR
PCR_Th_ML GC_allocate_ml;
# else
# ifdef SRC_M3
# else
# ifdef GC_SOLARIS_THREADS
mutex_t GC_allocate_ml; /* Implicitly initialized. */
# else
# if defined(GC_WIN32_THREADS)
# if defined(GC_PTHREADS)
pthread_mutex_t GC_allocate_ml = PTHREAD_MUTEX_INITIALIZER;
# elif defined(GC_DLL)
__declspec(dllexport) CRITICAL_SECTION GC_allocate_ml;
# else
CRITICAL_SECTION GC_allocate_ml;
# endif
# else
# if defined(GC_PTHREADS) && !defined(GC_SOLARIS_THREADS)
# if defined(USE_SPIN_LOCK)
pthread_t GC_lock_holder = NO_THREAD;
# else
pthread_mutex_t GC_allocate_ml = PTHREAD_MUTEX_INITIALIZER;
pthread_t GC_lock_holder = NO_THREAD;
# endif
# else
--> declare allocator lock here
# endif
# endif
# endif
# endif
# endif
# endif
int main() {}
class foo
{
virtual void bar4 () = A::f;
};
// { dg-options "-std=c++0x" }
template<class T, T t = (T)0>
struct S
{
void
foo(decltype(t) = t);
};
class foo
{
virtual void bar2 () = __null;
};
struct A
{
static void g(int);
};
class L
{
public:
L(int);
};
class R
{
friend L::L(int);
};
int g ();
struct S
{
int i : (false ? g () : 1);
};
/*
void f () {
switch (0) {
case (3, 0): // { dg-error "" }
break;
}
}
*/
class A
{
private:
void f();
};
class B
{
friend void A::f();
};
void f()
{
int i;
if MACRO()
i =1;
}
struct S
{
static int i;
friend void f(int = i);
friend void A::g(int = i);
};
void
bar()
{
S<int> s;
s.foo();
}
// g++ -c crash16.cpp -std=c++0x
struct
{
char c;
}
// { dg-do "compile" }
// { dg-options "-std=gnu++0x" }
template<int i> class X { /* ... */ };
X< 1>2 > x1; // // { dg-error "numeric constant" }
X<(1>2)> x2; // Okay.
template<class T> class Y { /* ... */ };
Y<X<1>> x3; // Okay, same as "Y<X<1> > x3;".
Y<X<6>>1>> x4; // { dg-error "numeric constant" }
Y<X<(6>>1)>> x5; // Okay