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0.1.4 (#16)
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OWML.Launcher/App.cs

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@@ -11,7 +11,7 @@ namespace OWML.Launcher
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{
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public class App
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{
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private const string OWMLVersion = "0.1.3";
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private const string OWMLVersion = "0.1.4";
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private readonly string[] _filesToCopy = { "UnityEngine.CoreModule.dll", "Assembly-CSharp.dll" };
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OWML.SampleMods/OWML.EnableDebugMode/manifest.json

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"name": "EnableDebugMode",
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"uniqueName": "Alek.EnableDebugMode",
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"version": "0.1",
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"owmlVersion": "0.1.3",
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"owmlVersion": "0.1.4",
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"enabled": true
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}

OWML.SampleMods/OWML.TestMod/manifest.json

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"name": "TestMod",
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"uniqueName": "Alek.TestMod",
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"version": "0.1",
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"owmlVersion": "0.1.3",
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"owmlVersion": "0.1.4",
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"enabled": false
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}

Readme.md

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@@ -138,7 +138,7 @@ Add a manifest file called manifest.json. Example:
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"name": "EnableDebugMode",
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"uniqueName": "Alek.EnableDebugMode",
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"version": "0.1",
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"owmlVersion": "0.1.3",
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"owmlVersion": "0.1.4",
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"enabled": true
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}
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~~~~
@@ -150,6 +150,7 @@ OWML is configured by OWML.Config.json:
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|Key|Description|
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|---|-----------|
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|gamePath|The path to the game files. This must be correct for anything to work. Default: "C:/Program Files (x86)/Outer Wilds"|
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|verbose|If this is true, errors from all of the game will be displayed and logged. Intended for modders only.|
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Each mod is defined in a manifest.json file:
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