File tree Expand file tree Collapse file tree 4 files changed +5
-4
lines changed Expand file tree Collapse file tree 4 files changed +5
-4
lines changed Original file line number Diff line number Diff line change @@ -11,7 +11,7 @@ namespace OWML.Launcher
11
11
{
12
12
public class App
13
13
{
14
- private const string OWMLVersion = "0.1.3 " ;
14
+ private const string OWMLVersion = "0.1.4 " ;
15
15
16
16
private readonly string [ ] _filesToCopy = { "UnityEngine.CoreModule.dll" , "Assembly-CSharp.dll" } ;
17
17
Original file line number Diff line number Diff line change 4
4
"name" : " EnableDebugMode" ,
5
5
"uniqueName" : " Alek.EnableDebugMode" ,
6
6
"version" : " 0.1" ,
7
- "owmlVersion" : " 0.1.3 " ,
7
+ "owmlVersion" : " 0.1.4 " ,
8
8
"enabled" : true
9
9
}
Original file line number Diff line number Diff line change 4
4
"name" : " TestMod" ,
5
5
"uniqueName" : " Alek.TestMod" ,
6
6
"version" : " 0.1" ,
7
- "owmlVersion" : " 0.1.3 " ,
7
+ "owmlVersion" : " 0.1.4 " ,
8
8
"enabled" : false
9
9
}
Original file line number Diff line number Diff line change @@ -138,7 +138,7 @@ Add a manifest file called manifest.json. Example:
138
138
"name": "EnableDebugMode",
139
139
"uniqueName": "Alek.EnableDebugMode",
140
140
"version": "0.1",
141
- "owmlVersion": "0.1.3 ",
141
+ "owmlVersion": "0.1.4 ",
142
142
"enabled": true
143
143
}
144
144
~~~~
@@ -150,6 +150,7 @@ OWML is configured by OWML.Config.json:
150
150
| Key| Description|
151
151
| ---| -----------|
152
152
| gamePath| The path to the game files. This must be correct for anything to work. Default: "C:/Program Files (x86)/Outer Wilds"|
153
+ | verbose| If this is true, errors from all of the game will be displayed and logged. Intended for modders only.|
153
154
154
155
Each mod is defined in a manifest.json file:
155
156
You can’t perform that action at this time.
0 commit comments