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i have a working mapping software for a game where it adds the zones as a vertex and connections between zones as an edge. I've been trying to figure out if its possible to add a new edge/vertex without calling GenerateGraph() which is working but completely moves all the verities and edges around for every call?
my work around is after the vertex/edge is added it "moves" to the current vertex (zone) that i am currently in. Ideally I think it would work better if there was a way to just add the vertex/edge without re-generating the rest of the graph.
The text was updated successfully, but these errors were encountered:
i have a working mapping software for a game where it adds the zones as a vertex and connections between zones as an edge. I've been trying to figure out if its possible to add a new edge/vertex without calling GenerateGraph() which is working but completely moves all the verities and edges around for every call?
my work around is after the vertex/edge is added it "moves" to the current vertex (zone) that i am currently in. Ideally I think it would work better if there was a way to just add the vertex/edge without re-generating the rest of the graph.
The text was updated successfully, but these errors were encountered: