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  • build a state for each cell x:, y:, isMine:, nNum:

  • generate random mine positions

  • generate the neighbors of each mine

  • Build a Cell Componet

  • cleanup top our style stylesheets

  • capture clicks on cells

  • adding immer

  • mutate array to new state when cell isRevealed

  • add game state

  • reset game Button

  • clean up code

  • show empty cells

  • reveal the whole grid

  • right click functionality

  • winning strategy

  • [] building a start page

  • [] its all about styling

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