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Remove SelectedRoom
from online play tests
#31867
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smoogipoo
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Relevant functionality has been removed from `RoomManager` in the process.
In particular, when the exception is: `AggregateException { AggregateException { HubException } }`, then the existing code will only unwrap the first aggregate exception. The overlay's code was copied from the extension so both have been adjusted here.
I believe once upon a time the `SelectedRoom` bindable used to be bound to `RoomManager.JoinedRoom` or similar. But now it's effectively private to the lounge subscreen and so a lease is unnecessary.
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RoomManager
, centralise listing management to lounge #31866It's one of those "magic" abstractions that I'd prefer to not exist.
In multiplayer tests, if a room is required (generally the case), you can put a:
See for example: https://github.com/ppy/osu/blob/205d6ecffbc989d75c1a32e53a29a9342b88c175/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs