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updated readme
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### The Class Diagram
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![BattleShip-Server Class Diagram](https://github.com/prasannjeet/springboot-angular-mongo-battleship/blob/master/resources/class.svg)
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The yellow nodes represent packages and blue nodes represent classes.
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### MongoDB Relationship Diagram
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![MongoDB Diagram](https://github.com/prasannjeet/springboot-angular-mongo-battleship/blob/master/resources/database.png)
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The yellow nodes represent packages and blue nodes represent classes.
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---
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## Angular Front-End
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- A scorecard, as mentioned above, is also implemented.
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- Users can also see an error message if, for any reason, the websockets connection is lost with the server.
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## Limitations
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One or many of these limitations could have been resolved with more time in hand.
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- If the second player loggs in with the same username as the first player, the game might not function correctly. At the moment, there is no validation built for this.
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- Welcome message, instructions to play the game are not yet available.
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## Improvements
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- The two components for playing a game can be clubbed into one, as most of the functionalities, and design are identical.
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## Design Inspirations
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- The battleship board design was inspired from the chessboard design discussed [here](https://stackoverflow.com/questions/39008253/draw-chessboard-with-frame-with-pure-html-and-css) by `caco` and `pol`. This was later extensively modified, and was also adapted fro Angular.
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- The idea for two-columned game layout was taken from [here](https://codepen.io/lukemeyrick/pen/gppveo), made by `Luke Meyrick`.

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