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elevatorsystem.py
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from enum import Enum
class Direction(Enum):
UP = 'UP'
DOWN = 'DOWN'
class ElevatorState(Enum):
MOVING = 'MOVING'
IDLE = 'IDLE'
class ElevatorDisplay():
floor = 0
direction = None
def setDisplay(self, floor, direction):
self.floor = floor.floorNumber
self.direction = direction
def showDisplay(self):
print('Current floor: ', self.floor, ' and moving ', self.direction)
class ElevatorCar():
elevatorID = 0
display = None
internalButtons = None
elevatorState = None
currentFloor = 0
elevatorDirection = None
elevatorDoor = None
is_empty = True
def __init__(self, id):
self.display = ElevatorDisplay()
self.internalButtons = InternalButtons()
self.elevatorState = ElevatorState.IDLE
self.currentFloor = BuildingCreator().floorList[0]
self.elevatorDirection = Direction.UP
self.elevatorDoor = ElevatorDoor()
self.elevatorID = id
self.is_empty = True
def showDisplay(self):
self.display.showDisplay()
def moveElevator(self, destinationFloor):
self.elevatorState = ElevatorState.MOVING
startFloor = self.currentFloor
floorList = BuildingCreator().floorList
if startFloor.floorNumber < destinationFloor:
self.elevatorDirection = Direction.UP
for i in range(startFloor.floorNumber, destinationFloor + 1):
self.currentFloor = floorList[i - 1]
self.display.setDisplay(self.currentFloor, self.elevatorDirection.name)
self.showDisplay()
if self.currentFloor.floorNumber == destinationFloor:
return True
else:
self.elevatorDirection = Direction.DOWN
for i in range(startFloor.floorNumber, destinationFloor - 1, -1):
self.currentFloor = floorList[i - 1]
self.display.setDisplay(self.currentFloor, self.elevatorDirection.name)
self.showDisplay()
if self.currentFloor.floorNumber == destinationFloor:
return True
return False
from collections import deque
class ElevatorController():
requestQueue = deque()
elevatorCar = None
def __init__(self, elevatorCar):
self.elevatorCar = elevatorCar
def submitNewRequest(self, currFloor):
self.requestQueue.append(currFloor)
self.controlElevator()
def controlElevator(self):
elevatorDoor = ElevatorDoor()
while self.requestQueue:
destinationFloor = self.requestQueue.popleft()
status = self.elevatorCar.moveElevator(destinationFloor)
if status:
elevatorDoor.openDoor()
elevatorDoor.closeDoor()
if not self.elevatorCar.is_empty:
destFloor = int(input('Enter your destination floor number: '))
InternalButtons().pressButton(destFloor, self.elevatorCar)
class InternalButtons():
dispatcher = None
availableButtons = None
def __init__(self):
self.availableButtons = []
def pressButton(self, destination, elevatorCar):
# 1. check if destination is in the list of available floors
floorList = BuildingCreator().floorList
for i in range(1, len(floorList)):
if elevatorCar.elevatorID % 2 == i % 2:
self.availableButtons.append(i)
if destination not in self.availableButtons:
print('Incorrect destination floor number entered')
return
# 2. submit the request to the jobDispatcher
dispatcher = InternalButtonDispatcher()
dispatcher.submitInternalRequest(destination, elevatorCar)
class InternalButtonDispatcher():
def __init__(self):
self.elevatorControllerList = ElevatorCreator().elevatorControllerList
def submitInternalRequest(self, currFloor, elevatorCar):
# for simplicity we are following even odd
for elevatorController in self.elevatorControllerList:
elevatorID = elevatorController.elevatorCar.elevatorID
if elevatorID == elevatorCar.elevatorID:
elevatorController.elevatorCar.is_empty = True
elevatorController.submitNewRequest(currFloor)
class ExternalButtons():
dispatcher = None
def __init__(self):
self.dispatcher = ExternalButtonDispatcher()
def pressButton(self, currFloor):
# Submit the request to the job dispatcher
self.dispatcher.submitExternalRequest(currFloor)
class ExternalButtonDispatcher():
elevatorControllerList = None
def __init__(self):
self.elevatorControllerList = ElevatorCreator().elevatorControllerList
def submitExternalRequest(self, currFloor):
# for simplicity we are following even odd
for elevatorController in self.elevatorControllerList:
elevatorID = elevatorController.elevatorCar.elevatorID
if elevatorID % 2 == currFloor % 2:
elevatorController.elevatorCar.is_empty = False
elevatorController.submitNewRequest(currFloor)
class ElevatorDoor():
def openDoor(self):
print('Opening the Elevator door')
def closeDoor(self):
print('Closing the Elevator door')
class Floor():
floorNumber = 0
def __init__(self, floorNumber):
self.floorNumber = floorNumber
class Building():
floorList = None
def __init__(self):
self.floorList = []
def addFloor(self, newFloor):
self.floorList.append(newFloor)
def removeFloor(self, removeFloor):
self.floorList.remove(removeFloor)
def getAllFloorList(self):
return self.floorList
class BuildingCreator():
building = Building()
for i in range(1, 11):
floor = Floor(i)
building.addFloor(floor)
floorList = building.getAllFloorList()
class ElevatorCreator():
elevatorControllerList = []
elevatorCar1 = ElevatorCar(1)
controller1 = ElevatorController(elevatorCar1)
elevatorCar2 = ElevatorCar(2)
controller2 = ElevatorController(elevatorCar2)
elevatorControllerList.append(controller1)
elevatorControllerList.append(controller2)
if __name__ == '__main__':
buildingCreator = BuildingCreator()
elevatorCreator = ElevatorCreator()
externalButton = ExternalButtons()
floorReq = int(input('Enter your current floor number: '))
dirReq = input('Enter direction(UP or DOWN): ')
destDir = Direction.UP if dirReq == 'UP' else Direction.DOWN
externalButton.pressButton(floorReq)
floorReq = int(input('Enter your current floor number: '))
dirReq = input('Enter direction(UP or DOWN): ')
destDir = Direction.UP if dirReq == 'UP' else Direction.DOWN
externalButton.pressButton(floorReq)