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Use vanilla trainer sprites and fix the Soul/Marsh badge mixup
Tweaked palette values
Updated Name the rival during the intro (markdown)
Fixed images.
Code corrected so encounters will not generate swarm mons if a swarm is not active
Added link to optimization page
Outdated trainer dialogue
Fixed label omission
Fixed typo
Correct \ to / in links
Clean up links
Nitpick
Added explanation for how to restructure `AI_Risky` to check for a single move effect instead of a list of them
Added "see also" links to other tutorials
Spelling correction
Nitpick + new explanation sentence
"Per tile palette assignment" step
Game Corner gamblers
Added Substitute check to `AI_Redundant` for Leech Seed and Confusion moves
Added missing link in step 9
Added new step for replacing unnecessary sleep check with Leech Seed Grass immunity check
Rephrased added explanation from previous commit
Added more explanation about AI item use fix
Correct `AI_NONE` to `NO_AI`
Swapped steps 5 and 6 with small edits for flow
Added discouragement for stat-down moves if player has Mist or Substitute
Added link to "Improve the enemy trainer AI", removed redundant "https://github.com/pret/pokecrystal/wiki/" from several links
Created Improve the enemy trainer AI (markdown)
This code was tested on the current latest build of pokecrystal, and works as intended.