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Commit 66d353e

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DragonMoffoneruvanos
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Corrected no cull shader ignoring sprite depth
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arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ out vec4 gs_color;
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void main() {
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// Get center of the sprite
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vec2 center = gl_in[0].gl_Position.xy;
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vec3 center = gl_in[0].gl_Position.xyz;
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vec2 hsize = v_size[0] / 2.0;
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float angle = radians(v_angle[0]);
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mat2 rot = mat2(

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