diff --git a/arcade/sprite/base.py b/arcade/sprite/base.py index d8ff67bc6..c4a5a7587 100644 --- a/arcade/sprite/base.py +++ b/arcade/sprite/base.py @@ -801,7 +801,7 @@ def collides_with_point(self, point: Point2) -> bool: x, y = point return is_point_in_polygon(x, y, self.hit_box.get_adjusted_points()) - def collides_with_sprite(self: SpriteType, other: SpriteType) -> bool: + def collides_with_sprite(self, other: BasicSprite) -> bool: """Will check if a sprite is overlapping (colliding) another Sprite. Args: @@ -813,7 +813,7 @@ def collides_with_sprite(self: SpriteType, other: SpriteType) -> bool: return check_for_collision(self, other) - def collides_with_list(self: SpriteType, sprite_list: "SpriteList") -> list[SpriteType]: + def collides_with_list(self, sprite_list: SpriteList[SpriteType]) -> list[SpriteType]: """Check if current sprite is overlapping with any other sprite in a list Args: diff --git a/arcade/sprite_list/collision.py b/arcade/sprite_list/collision.py index 914320d0f..118e11577 100644 --- a/arcade/sprite_list/collision.py +++ b/arcade/sprite_list/collision.py @@ -187,8 +187,8 @@ def _get_nearby_sprites( def check_for_collision_with_list( - sprite: SpriteType, - sprite_list: SpriteList, + sprite: BasicSprite, + sprite_list: SpriteList[SpriteType], method: int = 0, ) -> List[SpriteType]: """