3.0.2
·
138 commits
to development
since this release
- 46ce22d Update version (#2607)
- 55a0d34 Merge pull request #2606 from pythonarcade/macos/patch_pyglet_eventloop
- ec33677 fix typing
- c2c34c8 patch pyglet event loop until it is fixed for macOS
- 78061b9 Updating how arcade dispatched 'on_draw' and 'on_update' events (#2587)
- ba02f24 Gui/performance (#2603)
- fcd6a1d Gui/3.x fixes (#2600)
- be83d1d Fix broken pyglet windowing links (#2599)
- b3db2db Corrected the typo in Update Interpolation section in the Event Loop page (#2598)
- 89ec2ab Corrected the typo in report bugs tip in the MIT license section (#2597)
- 8be3699 Bandaid fix for link to pyglet module not working in Install section of docs (#2594)
- 69b7523 added explicit tag around shield images. (#2593)
- 753663a Allow SpriteList.draw_hit_boxes to accept RGB colors (#2591)
- add7fb0 Fixed broken link in README (#2589)
- a246aec Fix typo in Install section of docs (#2590)
- 8a41838 Switch to bumping the version file manually (#2581)
- 2501fcf Fix UIMessageBox title (#2582)
- 21fe980 Fix the type signature of collision check methods. (#2578)
- 79defbf Switch from black to ruff format (#2550)
- 5743504 Delete old formatting kludges (#2575)
- 33c4e2d Fix typo in schedule_once (#2574)
- 4d09ac6 Make on_key_release args consistent with on_key_press (#2570)
- f3ad4a6 Fix name of platformer engine classes in docs (#2571)
- fb309c9 Fix GUI cam on_resize examples (#2572)