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Changes Readme, and added Vang1 3D models (#39)
* Vang1 | 3D models Added the 3D models of Vang1, so people can choose between the models from Vang1, and TheYXXY. * Changed folder name Changed the Folder name "3D models" to "TheYXXY 3D models" * Changed reamde Added some changes for Vang1's 3D models. * Added info about Vang1's 3D models Added more info about what you need to make the Vang1 3D models. * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md
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README.md

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<h1 align="center">
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<br>
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<a href="https://github.com/relativty/Relativ"><img src="https://avatars0.githubusercontent.com/u/31791204?s=200&v=4" width="180"></a>
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</h1>
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<h4 align="center">We couldn't afford an Oculus so we built one
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</h4>
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# Meet the team ❤️
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<p align="center"> <img src="/img/gabriel.png" width="370"> </p>
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<p align="center"> <strong> Gabriel: </strong>I work on optics for <a href="https://github.com/relativty/fastVR-sdk">FastVR</a>, 3D conception with Maxime and cheap tracking for the next big update. </p>
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<p align="center"> <img src="/img/maxime.png" width="370"> </p>
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<p align="center"> <strong> Maxime: </strong> I created <a href="https://github.com/relativty/wrmhl">WRMHL</a> and with Gabriel we created <a href="https://github.com/relativty/fastVR-sdk">FastVR</a>. I'm also behind the code for the hardware. </p>
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<p align="center"> <img src="/img/jonas.png" width="370"> </p>
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<p align="center"> <strong> Jonas: </strong> I convinced a Chinese factory to sell us premium components at low prices and I'm working on a Master Guide for Relativ. </p>
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<p align="center"> <img src="/img/sensei.png" width="370"> </p>
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<p align="center"> <strong> Sensei: </strong> I'm the theoretician of the team. I teach them math and I help them to solve algorithm issues. </p>
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<img align="right" width="100" height="100" src="https://github.com/relativty/Relativ/blob/master/img/gabriel.png"> </p>
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<p align="left"> <strong> Gabriel: </strong>I work on optics for <a href="https://github.com/relativty/fastVR-sdk">FastVR</a>, 3D conception with Maxime and cheap tracking for the next big update. </p>
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<br>
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<br>
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<img align="right" width="100" height="100" src="https://github.com/relativty/Relativ/blob/master/img/maxime.png"> </p>
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<p align="left"> <strong> Maxime: </strong> I created <a href="https://github.com/relativty/wrmhl">WRMHL</a> and with Gabriel we created <a href="https://github.com/relativty/fastVR-sdk">FastVR</a>. I'm also behind the code for the hardware. </p>
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<br>
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<br>
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<img align="right" width="100" height="100" src="https://github.com/relativty/Relativ/blob/master/img/jonas.png"> </p>
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<p align="left"> <strong> Jonas: </strong> I convinced a Chinese factory to sell us premium components at low prices and I'm working on a Master Guide for Relativ. </p>
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<br>
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<br>
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<img align="right" width="100" height="100" src="https://github.com/relativty/Relativ/blob/master/img/sensei.png"> </p>
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<p align="left"> <strong> Sensei: </strong> I'm the theoretician of the team. I teach them math and I help them to solve algorithm issues. </p>
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# Open-Source it FTW
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<p> Thanks to this project I’ve had the incredible fortune to meet amazing people, including the chief architect at Oculus, Atman Binstock. He gave me a precious piece of advice: "open source it". I deleted all the code I had, and started rewriting it all from scratch, better. And I convinced my two friends and our math teacher to open source the project </p>
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<img src="/img/headset.JPG" width="100%">
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<img src="/img/headset.JPG" width="70%">
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# Getting Started ⚡️
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## What you'll need
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### What components ?
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There are now two variants of Relativ. The original design by the founders **(deprecated)** and new version by TheYxxy based on a on a model from <a href="http://horizonlab.co/2017/05/28/vr-headset-fully-3d-printed/">Horizon Lab</a>. Shoutout to them for making this possible and allowing their design to be modified! </p>
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##### For both designs:
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There are a few variants of Relativ. The original design by the founders **(deprecated)** and two new version by TheYXXY and Vang1 based on a on a model from <a href="http://horizonlab.co/2017/05/28/vr-headset-fully-3d-printed/">Horizon Lab</a>. Shoutout to them for making this possible and allowing their design to be modified! </p>
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##### Parts needed for all the designs:
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* Arduino Due, $34 for the official one or $10 for a Chinese clone
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* GY-521 MPU-6050, $1
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* 5.5 inch 2560*1440 2K LCD Screen HDMI to MIPI, up to 100€ on AliExpress (<a href="https://www.aliexpress.com/item/5-5-inch-1440x2560-2K-IPS-LCD-screen-display-with-HDMI-top-MIPI-controller-board-for/32817672501.html">recommended</a>) ⚠️ Price may vary a lot
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* Face foam, about $4, see [here](https://www.ebay.com/itm/Face-Foam-Replacement-Eye-Masks-Pads-Cover-Fit-For-HTC-Vive-VR-Goggles-Headphone/152798949280?_mwBanner=1&_rdt=1 "here")
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###### For the current design:
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###### Extra needed for the TheYXXY design:
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* Biconvex lens, Focal length 37mm, 45mm diameter <a href="https://www.ebay.com/">recommended</a>
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* 4 M3 Screws and 2 M2 screws, both with nuts, $3 - alternatively you can use hot glue if M2 screws are not available
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* TPU 95 filament is recommended in addition to the normal PLA, and a printer which supports printing it
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* A screen which has a cable with a 90 degree bend just like the <a href="https://www.aliexpress.com/item/5-5-inch-1440x2560-2K-IPS-LCD-screen-display-with-HDMI-top-MIPI-controller-board-for/32817672501.html">recommended</a> one. For the direction: it should go up behind the screen when the small non-screen part is on the right while looking at the screen.
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###### For the old (deprecated) design:
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###### Extra needed for the Vang1 design:
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* Biconvex lens, Focal length 37mm, 45mm diameter <a href="https://www.ebay.com/">recommended</a>
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* Headstrap <a href="https://www.ebay.com/itm/SJCAM-SJ4000-SJ5000-Xiaomi-Yi-Head-Strap-Mount-Elastic-Adjustable-Head-Band/272024772003?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2060353.m2749.l2649">recommended</a> (needs a bit modification)
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* ABS or PETG filament with 20% infill is recommended, but PLA also works fine. All the parts can be printed without infill.
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* M3 screws (More info will be added soon!!)
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###### Extra needed for the old (deprecated) design:
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* Fresnel lens Focal Length 80mm, $3 (<a href="https://www.ebay.com/itm/2Pcs-Fresnel-lens-Focal-Length-40-50-55-60-70-80mm-for-Google-Cardboard-3D-VR/201984369021">recommended</a>)
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<img src="/img/component.JPG" width="100%">
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# Building the hardware
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Now what you need to do is 3D-print the hardware; if needed you can change any models with provided Source Files.
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You will need to print the following :
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**A detailed documentation can be found on our <a href="https://wiki.relativty.net/index.php/Main_Page">wiki<a/>!**
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Now what you need to do is 3D-print the hardware; if needed you can change any models with provided Source Files.
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* (1x): Part 1, Part 2a, Part 2b, Part 3, Part 3a, Part 4, Part 5
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* (2x): Part 2c, Part 2d, Part 3b
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* (1x) Part 6: Use of Flexible filament with 10% to 50% infill density
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* (3x) Part 7: Use of Flexible filament with 10% to 50% infill density
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* (1x) Part 8: Use of Flexible filament with 5% infill density (it makes it like a sponge)
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* If you uses the the short straps (190mm, because the large ones don't fit in your printer for example), there are extensions (part 9) that should be printed aswell (2x).
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⚠️ **PAY EXTRA ATTENTION TO THE SCREEN, IT'S VERY FRAGILE** ⚠️
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Additional build information can be found in the build manuals in the 3D-Models folders.
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⚠️ PAY EXTRA ATTENTION TO THE SCREEN, IT'S VERY FRAGILE ⚠️
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# Building the software
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Make sure you have all the libraries needed installed and upload the following program to the Arduino:
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#### Path: Relativ/src/main/main.ino
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<img src="/img/arduino-upload.gif">
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# Play some demos
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Path: Relativ/src/main/main.ino
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Our documentation can be found on our <a href="https://wiki.relativty.net/index.php/Main_Page">wiki<a/>.
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# Play some demos or use SteamVR
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<p> You can now play with your headset by downloading some cool demos by <a href="https://github.com/relativty/Relativ/releases/download/v0.1-beta/Unity_build.zip">clicking here<a/>. Or build your own game in a minute using the Relativty sdk, learn more by <a href="https://github.com/relativty/fastVR-sdk"> clicking here </a>. </p>
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<p> I would love to hear about what you’ve experienced building the headset or help if you have any questions. Ping me at maxime@relativty.com or <a href="https://twitter.com/maximecoutte">@maximecoutte</a>. </p>
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