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Update README.md
Moved convenience tips and logs sections to the wiki
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README.md

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@@ -51,35 +51,3 @@ This assumes you use Visual Studio 2017
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- If you want to start the build with Visual Studio's Build command (F5), right-click the project and select Set as Startup Project. Altenatively, you can right-click the project and select Build.
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- After building, find the resulting `.dll` file in `\binaries\x64\Debug`. Copy it to `<user folder>/Documents/Resolume/Extra Effects`
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## Convenience tips
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- Create a symlink from the build binaries folder to Resolume's Extra Effects folder. This way, new plugins will be available as soon as you start Arena after compiling without the need to manually drag them over.
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1. Remove the existing _~/Documents/Resolume Arena/Extra Effects_ (perhaps check that it is empty first).
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2. Create the symlink:
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- **Mac**: `ln -s <repo>/binaries/debug ~/Documents/Resolume\ Arena/Extra\ Effects`.
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- **Windows 10**: `mklink /J "<user folder>\Documents\Resolume Arena\Extra Effects" <repo>\binaries\x64\Debug`
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- Automatically start Arena after a successfull compile so that pressing Cmd + R (Mac) or F5 (Windows) compiles your plugin and starts Arena immediately.
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**Mac**
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- With your scheme selected in the scheme drop down, click it again and select Edit scheme.
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- Under Run > Executabe, browse and select Arena.app.
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- Disable Debug executable.
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- If you want to disable the splash screen when starting Arena, go to the Arguments tab, under Arguments Passed On Launch, press the + and add `--nosplash`
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**Windows**
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- Right click the project > properties > Debugging
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- For Command, fill the path to Arena, usually `C:\Program Files\Resolume Arena\Arena.exe`
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- For Working Directory, fill in the program folder, usually `C:\Program Files\Resolume Arena\`
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- If you want to disable the splash screen when starting Arena, for Command Arguments, add `--nosplash`
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- In Arena, save a composition with a single layer and a single source that has your plugin applied so that it is loaded on launch and is ready to test right away.
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## Logs
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- Check if the plugin is loaded correctly in Resolume by going to Preferences > Feedback > View Log
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- Viewing GLSL error logs is only possible if Arena is started by your IDE after compiling (see Convenience tips).
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- **Mac**: GLSL errors will be printed to the Xcode output window when the plugin is used after Arena has launched.
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- **Windows**: GLSL errors will be printed to the Visual Studio output window when the plugin is used after Arena has launched.

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