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c4emu.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
void S9xInitC4 ()
{
Memory.C4RAM = &Memory.FillRAM [0x6000];
}
uint8 S9xGetC4 (uint16 Address)
{
return (Memory.FillRAM [Address]);
}
static uint8 C4TestPattern [12 * 4] =
{
0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00,
0x80, 0xff, 0xff, 0x7f,
0x00, 0x80, 0x00, 0xff,
0x7f, 0x00, 0xff, 0x7f,
0xff, 0x7f, 0xff, 0xff,
0x00, 0x00, 0x01, 0xff,
0xff, 0xfe, 0x00, 0x01,
0x00, 0xff, 0xfe, 0x00
};
uint32 C4Timer, C4Timer2;
uint32 C4sprites, C4ObjDisp, C4count;
void S9xC4ConvOAM ()
{
C4Timer = (C4Timer + 1) & 15;
C4Timer2 = (C4Timer2 + 1) & 7;
uint32 count = Memory.FillRAM [0x6620];
uint32 bgscrollx = READ_WORD (&Memory.FillRAM [0x6621]);
uint32 bgscrolly = READ_WORD (&Memory.FillRAM [0x6623]);
uint8 *C4usprptr = Memory.C4RAM + 0x200 + (C4ObjDisp >> 4);
uint8 *edi = Memory.C4RAM + C4ObjDisp;
uint8 *esi = Memory.C4RAM + 0x220;
}
void S9xC4ProcessSprites ()
{
C4sprites = Memory.FillRAM [0x6626];
C4ObjDisp = C4sprites * 4;
C4count = 32;
uint8 *p = Memory.C4RAM + C4ObjDisp + 1;
int i;
for (i = 128 - C4sprites; i > 0; p += 4, i--)
*p = 0xe0;
S9xC4ConvOAM ();
}
void S9xSetC4 (uint8 byte, uint16 Address)
{
int i;
Memory.FillRAM [Address] = byte;
if (Address == 0x7f4f)
{
#ifdef DEBUGGER
printf ("C4: %02x\n", byte);
#endif
switch (byte)
{
case 0x00: // Sprite
{
#ifdef DEBUGGER
printf ("C4 sprite: %02x\n", Memory.FillRAM [0x7f4d]);
#endif
switch (Memory.FillRAM [0x7f4d])
{
case 0x00: // Srpites
S9xC4ProcessSprites ();
break;
case 0x03: // Scale
case 0x05: // Lines
case 0x07: // Rotate
case 0x08: // Wireframe
case 0x0b: // Disintergrate
case 0x0c: // Bitmap
break;
default:
#ifdef DEBUGGER
printf ("Unknown C4 sprite command (%02x)\n", Memory.FillRAM [0x7f4d]);
#endif
break;
}
break;
}
case 0x01: // Wireframe
case 0x05: // Propulsion
case 0x0d: // Equate Velocity
case 0x10: // Polar to rectangluar
case 0x13: // ??
case 0x15: // Calc Distance
case 0x1f: // Calc Angle
case 0x22: // Line
case 0x2d: // Transform
break;
case 0x5c: // Immediate Reg
for (i = 0; i < 12 * 4; i++)
Memory.C4RAM [i] = C4TestPattern [i];
break;
case 0x89: // Immediate ROM
Memory.FillRAM [0x7f80] = 0x36;
Memory.FillRAM [0x7f81] = 0x43;
Memory.FillRAM [0x7f82] = 0x05;
break;
default:
#ifdef DEBUGGER
printf ("Unknown C4 command (%02x)\n", byte);
#endif
break;
}
}
}