Proc macro for running picasso and include!
ing the compiled shader
#22
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#2
@adryzz This is what I was thinking about in my comments on that issue. As far as I can tell it works correctly, with perhaps the exception that I haven't tried publishing it to https://crates.io.
My guess is that rewriting
picasso
in rust will probably take a bit, so maybe we could just use this in the meantime as a stopgap until the full "librarified" proc macro is available? In any case, users ofcitro3d
could use whichever they prefer.Open to suggestions on naming.
pica200
seems to be available on https://crates.io but maybe is a little too general, not sure...