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Pong.py
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# Simple Ping-Pong game in Python 3
import turtle
import winsound
win = turtle.Screen()
win.title("Ping-Pong by Mohammad Nehal Sayib")
win.bgcolor("teal")
win.setup(width=800, height=600)
win.tracer(0)
# Score
score_a = 0
score_b = 0
# Pong Bat A
bat_a = turtle.Turtle()
bat_a.speed(0)
bat_a.shape("square")
bat_a.color("red")
bat_a.shapesize(stretch_wid=5, stretch_len=1)
bat_a.penup()
bat_a.goto(-350, 0)
# Pong Bat B
bat_b = turtle.Turtle()
bat_b.speed(0)
bat_b.shape("square")
bat_b.color("black")
bat_b.shapesize(stretch_wid=5, stretch_len=1)
bat_b.penup()
bat_b.goto(350, 0)
# Pong Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("orange")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.1
ball.dy = -0.1
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("black")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center",
font=("Courier", 24, "normal"))
# Function
def bat_a_up():
y = bat_a.ycor()
y += 20
bat_a.sety(y)
def bat_a_down():
y = bat_a.ycor()
y -= 20
bat_a.sety(y)
def bat_b_up():
y = bat_b.ycor()
y += 20
bat_b.sety(y)
def bat_b_down():
y = bat_b.ycor()
y -= 20
bat_b.sety(y)
# Keyboard Binding
win.listen()
win.onkeypress(bat_a_up, "w")
win.onkeypress(bat_a_up, "a")
win.onkeypress(bat_a_down, "d")
win.onkeypress(bat_a_down, "s")
win.onkeypress(bat_b_up, "Up")
win.onkeypress(bat_b_up, "Left")
win.onkeypress(bat_b_down, "Down")
win.onkeypress(bat_b_down, "Right")
# Main game loop
while True:
win.update()
# Ball Movements
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
if ball.ycor() > 280:
ball.sety(280)
ball.dy *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.ycor() < -280:
ball.sety(-280)
ball.dy *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 380:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center",
font=("Courier", 24, "normal"))
if ball.xcor() < -380:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center",
font=("Courier", 24, "normal"))
# Bat and Ball collision
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < bat_b.ycor() + 40 and ball.ycor() > bat_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < bat_a.ycor() + 40 and ball.ycor() > bat_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
# Stop Game
if (score_a == 5 or score_b == 5):
win.bye()