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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator: Commando</title>
<link href='main.css' rel='stylesheet' type='text/css'>
<link href='https://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<script src="skillManager.js"></script>
</head>
<body>
<div class="header">
<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="./">Home</a> | <a href="commando.html" class="reset">reset</a> | <a href="#" class="permalink">Permalink to this build</a></div>
<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Vanilla)</div></h1>
<h2>Axton</h2>
<h3>Level <span class="charLevel">5</span> Commando</h3>
</div>
<img unselectable="on" class="portrait" src="commandoPortrait.png">
<div>
<div class="actionSkill"><img src="icons/commando-actionskill.png" />
<div class="description"><h2>Sabre Turret</h2>Action Skill. Deploy a Sabre Turret that automatically fires at enemies. When you're near the Sabre Turret you can reclaim it and refund some of your Cooldown. <br />Cooldown: 42 seconds.</div>
<div class="points">1/1</div>
</div>
</div>
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-0.png">
<div class="description"><h2>Sentry</h2><em data-base="+1"></em> shot per burst and <em data-base="+2"></em>s duration for Sabre Turret<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-1.png">
<div class="description"><h2>Ready</h2><em data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-2.png">
<div class="description"><h2>Laser Sight</h2><em data-base="+10"></em>% Turret Accuracy<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-3.png">
<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-4.png">
<div class="description"><h2>Onslaught</h2>Kill Skill. Killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-guerilla-5.png">
<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-6.png">
<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-7.png">
<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-8.png">
<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span> when shields are depleted.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/commando-guerilla-9.png">
<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. </div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Guerilla</legend>
</div>
</div>
<div class="treewrapper blue">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-0.png">
<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-1.png">
<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-2.png">
<div class="description"><h2>Overload</h2><em data-base="+10"></em>% Magazine Size for Assault Rifles.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-3.png">
<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-4.png">
<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-5.png">
<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-6.png">
<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Melee, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-7.png">
<div class="description"><h2>Duty Calls</h2><em data-base="+5"></em>% Gun Damage and <em data-base="+3"></em>% Fire Rate with non-elemental guns.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-8.png">
<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-9.png">
<div class="description"><h2>Ranger</h2><em data-base="+1"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-10.png">
<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast. </div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Gunpowder</legend>
</div>
</div>
<div class="treewrapper red">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-0.png">
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-1.png">
<div class="description"><h2>Preparation</h2><em data-base="+3"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-2.png">
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-3.png">
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-4.png">
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+1"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-5.png">
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-6.png">
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-7.png">
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-8.png">
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-9.png">
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-10.png">
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. </div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Survival</legend>
</div>
</div>
</div>
<div class="summary">
<h2>List of Skills:</h2>
<div class="descriptionContainer"></div>
<div class="footer">Art © 2012 <a href="https://www.gearboxsoftware.com/" target="_blank">Gearbox Studios</a>. <a href="https://www.google.com/webfonts" target="_blank">Fonts</a> by Google. Code hosted on Github. <a href="https://github.com/seigler/bl2skills.com">Source Code</a>.</div>
</div>
</body>
</html>