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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator: Mechromancer</title>
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<body>
<div class="header">
<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="./">Home</a> | <a href="mechromancer.html" class="reset">reset</a> | <a href="#" class="permalink">Permalink to this build</a></div>
<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Vanilla)</div></h1>
<h2>Gaige</h2>
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
</div>
<img unselectable="on" class="portrait" src="mechromancerPortrait.png">
<div>
<div class="actionSkill"><img src="icons/mechromancer-actionskill.png" />
<div class="description"><h2>Summon Deathtrap</h2>Action Skill. Summon Deathtrap to fight for you. Cooldown: 60 seconds</div>
<div class="points">1/1</div>
</div>
</div>
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-0.png">
<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing 50% damage.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-1.png">
<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is full you regenerate <em data-base="0.4"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-2.png">
<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-3.png">
<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-4.png">
<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-5.png">
<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+2"></em>%<span class="perLevel"> per level</span>).</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-6.png">
<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-7.png">
<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-8.png">
<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-9.png">
<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+1"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+3"></em>%<span class="perLevel"> per level</span> melee damage.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-10.png">
<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-11.png">
<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. </div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Best Friends Forever</legend>
</div>
</div>
<div class="treewrapper blue">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-0.png">
<div class="description"><h2>More Pep</h2>Increases your chances of applying Burn (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), Electrocute (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), Corrode (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), and Slag (<em data-base="+2"></em>%<span class="perLevel"> per level</span>) Status Effects.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-1.png">
<div class="description"><h2>Myelin</h2>Grants you <em data-base="+6"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-2.png">
<div class="description"><h2>Shock Storm</h2>Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-3.png">
<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-4.png">
<div class="description"><h2>Strength of Five Gorillas</h2>Increases Melee Damage for you and Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-5.png">
<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="4"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-6.png">
<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-7.png">
<div class="description"><h2>Evil Enchantress</h2>Kill Skill. Killing an enemy increases by <em data-base="+6"></em>%<span class="perLevel"> per level</span> the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-8.png">
<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-9.png">
<div class="description"><h2>Wires Don't Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-10.png">
<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-11.png">
<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.</div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Little Big Trouble</legend>
</div>
</div>
<div class="treewrapper red">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="4"><img src="icons/mechromancer-orderedchaos-0.png">
<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+6"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-1"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-1.png">
<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-2.png">
<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+50"></em><span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-3.png">
<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-4.png">
<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="1"></em>% of your current health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-5.png">
<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-6.png">
<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-7.png">
<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-8.png">
<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-9.png">
<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Digi-splosion, damaging nearby enemies.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-10.png">
<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-11.png">
<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.</div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Ordered Chaos</legend>
</div>
</div>
</div>
<div class="summary">
<h2>List of Skills:</h2>
<div class="descriptionContainer"></div>
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