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Copy file name to clipboardexpand all lines: docs/Changelog.md
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* It is no longer possible to build ships if their `build_time` is 0 (this indicates they must be researched first).
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* Reduced the chance to generate overlapping systems. [#27](https://github.com/sekassel/stp-24-server-tracker/issues/27)
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* Ships no longer spawn twice when starting a game. [#29](https://github.com/sekassel/stp-24-server-tracker/issues/29)
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# v4.3.1 (2024-08-09)
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## Balancing
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* Adjusted the default starting resource amounts.
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## Bugfixes
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* Explorer ships are no longer deleted when exploring a system.
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* Colonizer ships are no longer deleted when colonizing a system fails due to missing resources.
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* District slots are properly generated again.
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* Jobs are now properly deleted when an empire is deleted.
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* When a system claimed by another empire, all jobs on that system now also belong to the new owner.
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* Building, district and ship jobs now check if the empire actually owns the system before starting.
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* Ship jobs now check for shipyards.
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* If a ship job completes on a system with a different owner, a New Fleet spawns for that owner.
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* Users that lost their empire can now spectate the game.
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* Creating an empire with incomplete resources no longer results in a `500 Internal Server Error`. [#30](https://github.com/sekassel/stp-24-server-tracker/issues/30)
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* Ships can now properly attack systems and gain experience.
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## Documentation
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* Properly documented all possible job creation errors.
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