Skip to content

Commit 5af3aa8

Browse files
committed
release: v4.3.1
1 parent 2888d73 commit 5af3aa8

File tree

1 file changed

+21
-0
lines changed

1 file changed

+21
-0
lines changed

docs/Changelog.md

+21
Original file line numberDiff line numberDiff line change
@@ -371,3 +371,24 @@
371371
* It is no longer possible to build ships if their `build_time` is 0 (this indicates they must be researched first).
372372
* Reduced the chance to generate overlapping systems. [#27](https://github.com/sekassel/stp-24-server-tracker/issues/27)
373373
* Ships no longer spawn twice when starting a game. [#29](https://github.com/sekassel/stp-24-server-tracker/issues/29)
374+
375+
# v4.3.1 (2024-08-09)
376+
377+
## Balancing
378+
* Adjusted the default starting resource amounts.
379+
380+
## Bugfixes
381+
* Explorer ships are no longer deleted when exploring a system.
382+
* Colonizer ships are no longer deleted when colonizing a system fails due to missing resources.
383+
* District slots are properly generated again.
384+
* Jobs are now properly deleted when an empire is deleted.
385+
* When a system claimed by another empire, all jobs on that system now also belong to the new owner.
386+
* Building, district and ship jobs now check if the empire actually owns the system before starting.
387+
* Ship jobs now check for shipyards.
388+
* If a ship job completes on a system with a different owner, a New Fleet spawns for that owner.
389+
* Users that lost their empire can now spectate the game.
390+
* Creating an empire with incomplete resources no longer results in a `500 Internal Server Error`. [#30](https://github.com/sekassel/stp-24-server-tracker/issues/30)
391+
* Ships can now properly attack systems and gain experience.
392+
393+
## Documentation
394+
* Properly documented all possible job creation errors.

0 commit comments

Comments
 (0)