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docs/Changelog.md
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* Travel jobs now respect fleet effects in time calculations.
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* Rogue fleets no longer spawn right next to home systems.
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* Reduced the chance to spawn large ships in rogue fleets.
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+# v4.3.3 (2024-08-20)
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+## Balancing
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+* Adjusted upkeep and production for all buildings, districts and ships.
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+* Adjusted attack and defense for all ships.
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+## Bugfixes
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+* When deleting a fleet, existing travel jobs for that fleet will also be deleted.
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+* When a fleet enters combat, their travel jobs immediately stop so they cannot bypass defenses.
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+* Fixed various rounding issues related to travel jobs.
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