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release: v4.3.3
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docs/Changelog.md

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* Travel jobs now respect fleet effects in time calculations.
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* Rogue fleets no longer spawn right next to home systems.
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* Reduced the chance to spawn large ships in rogue fleets.
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# v4.3.3 (2024-08-20)
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## Balancing
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* Adjusted upkeep and production for all buildings, districts and ships.
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* Adjusted attack and defense for all ships.
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## Bugfixes
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* When deleting a fleet, existing travel jobs for that fleet will also be deleted.
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* When a fleet enters combat, their travel jobs immediately stop so they cannot bypass defenses.
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* Fixed various rounding issues related to travel jobs.

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