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* fix: Adapt ship build time technologies
- Adjusted costs
- fast_*_ship_construction now use multipliers
- Removed faster_*_ship_construction techs
* fix: Adjust ship tech requirements
* fix: Adjust ship tech tags and add new tags
* fix: Adjust ship tech costs
* fix: Flatten tech tree by removing "unlock technologies"
* fix: Reduce costs of many techs
* refactor: Return results from generate_sequence
* refactor: Allow generating sequence for multiple variables
* refactor: Use generate_sequence more often
* fix: Remove exponential tech effect growth
* fix: Adjust district_specialization tree costs
* fix: Move research district tech trees
* fix: Move other district tech trees
* feat: Building_specialization tech tree
* style: Banners in technologies.ts
* style: Move techs around in technologies.ts
* feat: System_specialization tech tree
* feat: economy_specialization and biology_specialization tech tree
* feat: Make specialization technologies reduce their tag costs and time
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