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feat: Technology Rebalancing (#108)
* fix: Adapt ship build time technologies - Adjusted costs - fast_*_ship_construction now use multipliers - Removed faster_*_ship_construction techs * fix: Adjust ship tech requirements * fix: Adjust ship tech tags and add new tags * fix: Adjust ship tech costs * fix: Flatten tech tree by removing "unlock technologies" * fix: Reduce costs of many techs * refactor: Return results from generate_sequence * refactor: Allow generating sequence for multiple variables * refactor: Use generate_sequence more often * fix: Remove exponential tech effect growth * fix: Adjust district_specialization tree costs * fix: Move research district tech trees * fix: Move other district tech trees * feat: Building_specialization tech tree * style: Banners in technologies.ts * style: Move techs around in technologies.ts * feat: System_specialization tech tree * feat: economy_specialization and biology_specialization tech tree * feat: Make specialization technologies reduce their tag costs and time
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