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- Changed sprite rendering priority system to render first to last again instead doing it in reverse order. Sprite class now have a property named Priority which indicates its rendering priority in its containing layer, lower values indicates lower priority and therefore will be rendered first, while high values indicate higher priority, rendering last and thus displaying ahead of lower priority sprites. New methods named BringToFront and SendToBack has been added to Sprite class to, these methods can be called to make sprite with highest or lowest priority, respectively.
- Baed on the update above, an update was needed in the class AxeMaxTrunk to keep it rendering always with lower priority.
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