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这个shape可算是写完了(泪
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shenjackyuanjie committed Jul 29, 2024
1 parent e6a3a46 commit 443fbef
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Showing 2 changed files with 274 additions and 11 deletions.
271 changes: 261 additions & 10 deletions Difficult_Rocket/gui/widget/button.py
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,253 @@
RGBA = Tuple[int, int, int, int]


class WikiButtonShape(ShapeBase):
def __init__(
self,
x: float,
y: float,
width: float,
height: float,
pad: float = 2,
down_pad: float = 5.0,
pop_out: bool = True,
blend_src: int = GL_SRC_ALPHA,
blend_dest: int = GL_ONE_MINUS_SRC_ALPHA,
batch: Batch | None = None,
group: Group | None = None,
program: ShaderProgram | None = None,
):
self._x = x
self._y = y
self._width = width
self._height = height
self._pad = pad
self._pop_out = pop_out
self._down_pad = down_pad

super().__init__(
32 if pop_out else 28, blend_src, blend_dest, batch, group, program
)

def __contains__(self, point: tuple[float, float]) -> bool:
assert len(point) == 2
point = _rotate_point((self._x, self._y), point, math.radians(self._rotation))
x, y = self._x - self._anchor_x, self._y - self._anchor_y
return x < point[0] < x + self._width and y < point[1] < y + self._height

def _get_vertices(self) -> Sequence[float]:
if not self._visible:
return (0, 0) * self._num_verts

left = -self._anchor_x
right = left + self._width
bottom = -self.anchor_y
top = bottom + self._height

pad = self._pad
down_pad = self._down_pad

in_left = left + pad
i_right = right - pad
in_bottom = bottom + pad
inner_top = top - pad
"""
pop out ( 默认的弹出状态 )
20 顶点
3 2
18 15 14
19 16 17
11 10 13
7 9 6
4 5
0 1
unpop
16 顶点
3 2
7 15 6
13 12 14
10 9 11
4 8 5
0 1
"""
# fmt: off
out_border = [
left, bottom, # 0
right, bottom, # 1
right, top, # 2
left, top, # 3
]
if self._pop_out:
down_top = in_bottom + down_pad
# 底下那个下巴
down_part = [
in_left, in_bottom, # 4
i_right, in_bottom, # 5
i_right, down_top, # 6
in_left, down_top, # 7
]
# 左下角的小方块
left_down = [
in_left, down_top, # 8
in_left + pad, down_top, # 9
in_left + pad, down_top + pad, # 10
in_left, down_top + pad, # 11
]
# 右上角的小方块
right_up = [
i_right - pad, inner_top - pad, # 12
i_right, inner_top - pad, # 13
i_right, inner_top, # 14
i_right - pad, inner_top, # 15
]
# 左上的拐弯条
# 1 2
# 4 3
# 0 5
left_up = [
in_left, down_top + pad, # 16
in_left, inner_top, # 17
i_right - pad, inner_top, # 18
i_right - pad, inner_top - pad, # 19
in_left + pad, inner_top - pad, # 20
in_left + pad, down_top + pad, # 21
]
# 右下的拐弯条
# 3 2
# 5 4
# 0 1
right_down = [
in_left + pad, down_top, # 22
i_right, down_top, # 23
i_right, inner_top - pad, # 24
i_right - pad, inner_top - pad, # 25
i_right - pad, down_top + pad, # 26
in_left + pad, down_top + pad, # 27
]
# 中间的方块
inner_box = [
in_left + pad, down_top + pad, # 28
i_right - pad, down_top + pad, # 29
i_right - pad, inner_top - pad, # 30
in_left + pad, inner_top - pad, # 31
]
return (out_border +
down_part +
left_down + right_up +
left_up + right_down +
inner_box)
else:
# 左下角的小方块
left_down = [
in_left, in_bottom, # 4
in_left + pad, in_bottom, # 5
in_left + pad, in_bottom + pad, # 6
in_left, in_bottom + pad, # 7
]
# 右上角的小方块
right_up = [
i_right - pad, inner_top - pad, # 8
i_right, inner_top - pad, # 9
i_right, inner_top, # 10
i_right - pad, inner_top, # 11
]
# 左上的拐弯条
# 1 2
# 4 3
# 0 5
left_up = [
in_left, in_bottom + pad, # 12
in_left, inner_top, # 13
i_right - pad, inner_top, # 14
i_right - pad, inner_top - pad, # 15
in_left + pad, inner_top - pad, # 16
in_left + pad, in_bottom + pad, # 17
]
# 右下的拐弯条
# 3 2
# 5 4
# 0 1
right_down = [
in_left + pad, in_bottom, # 18
i_right, in_bottom, # 19
i_right, inner_top - pad, # 20
i_right - pad, inner_top - pad, # 21
i_right - pad, in_bottom + pad, # 22
in_left + pad, in_bottom + pad, # 23
]
# 中间的方块
inner_box = [
in_left + pad, in_bottom + pad, # 24
i_right - pad, in_bottom + pad, # 25
i_right - pad, inner_top - pad, # 26
in_left + pad, inner_top - pad, # 27
]
return (out_border +
left_down + right_up +
left_up + right_down +
inner_box)
# fmt: on

def _create_vertex_list(self) -> None:
black = [10, 10, 10, 255]
green = [0, 200, 0, 255]
red = [200, 0, 0, 255]
orange = [200, 100, 0, 255]
blue = [0, 0, 200, 255]
purple = [200, 0, 200, 255]
gray = [100, 100, 100, 255]
colors = green * 4
# fmt: off
indices = [
0, 1, 2, # 最基本的两个三角形
0, 2, 3, # 用来画黑色边框
]
if self._pop_out:
indices += [4, 5, 6, 4, 6, 7] # 下巴
indices += [8, 9, 10, 8, 10, 11] # 左下角
indices += [12, 13, 14, 12, 14, 15] # 右上角
indices += [16, 17, 20, 16, 20, 21,
18, 19, 20, 18, 17, 20] # 左上拐弯
indices += [22, 23, 26, 22, 26, 27,
23, 24, 26, 24, 25, 26] # 右下拐弯
indices += [28, 29, 30, 28, 30, 31] # 中间的方块
colors += black * 4 # 下巴
colors += red * 4 # 左下角
colors += orange * 4 # 右上角
colors += blue * 6 # 左上拐弯
colors += purple * 6 # 右下拐弯
colors += gray * 4 # 中间的方块
else:
indices += [4, 5, 6, 4, 6, 7] # 左下角
indices += [8, 9, 10, 8, 10, 11] # 右上角
indices += [12, 16, 17, 12, 13, 16,
14, 15, 16, 14, 13, 16] # 左上拐弯
indices += [18, 22, 23, 18, 19, 22,
20, 21, 22, 20, 19, 22] # 右下拐弯
indices += [24, 25, 26, 24, 26, 27]
colors += red * 4 # 左下角
colors += orange * 4 # 右上角
colors += blue * 6 # 左上拐弯
colors += purple * 6 # 右下拐弯
colors += gray * 4 # 中间的方块
# fmt: on
self._vertex_list = self._program.vertex_list_indexed(
self._num_verts,
self._draw_mode,
indices,
self._batch,
self._group,
position=("f", self._get_vertices()),
colors=("Bn", colors),
translation=("f", (self._x, self._y) * self._num_verts),
)

def _update_vertices(self) -> None:
self._vertex_list.position[:] = self._get_vertices()


class 拐角(ShapeBase):
def __init__(
self,
Expand Down Expand Up @@ -95,23 +342,26 @@ def _get_vertices(self) -> Sequence[float]:
y4 = top

# fmt: off
return ((
return ([
x1, y1,
x1, y4,
x4, y4,
x4, y3,
x2, y3,
x2, y1
) if self._clockwise else(
] if self._clockwise else[
x1, y1,
x4, y1,
x4, y4,
x3, y4,
x3, y2,
x1, y2
))
])
# fmt: on

def _update_color(self) -> None:
self._vertex_list.colors[:] = self._rgba * self._num_verts

def _update_vertices(self) -> None:
self._vertex_list.position[:] = self._get_vertices() # pyright: ignore reportAttributeAccessIssue

Expand Down Expand Up @@ -215,6 +465,7 @@ class WikiButton(WidgetBase):
corner_press = (106, 107, 108, 255)
# 下巴的颜色
down_pad_color = (49, 50, 51, 255)

def __init__(
self, x: int, y: int, width: int, height: int, batch: Batch, group: Group
) -> None:
Expand Down Expand Up @@ -244,7 +495,7 @@ def __init__(
height=height,
color=self.backgroud_color,
batch=self.main_batch,
group=self.background_group
group=self.background_group,
)
self.upper_border = 拐角(
x=self.x + pad,
Expand All @@ -255,7 +506,7 @@ def __init__(
thick2=pad,
color=self.upper_normal,
batch=self.main_batch,
group=self.border_group
group=self.border_group,
)
self.down_border = 拐角(
x=self.x + pad,
Expand All @@ -267,7 +518,7 @@ def __init__(
clockwise=False,
color=self.down_normal,
batch=self.main_batch,
group=self.border_group
group=self.border_group,
)
self.left_down = Rectangle(
x=self.x + pad,
Expand All @@ -276,7 +527,7 @@ def __init__(
height=pad,
color=self.corner_normal,
batch=self.main_batch,
group=self.corner_group
group=self.corner_group,
)
self.right_up = Rectangle(
x=self.x + self.width - (pad * 2),
Expand All @@ -285,7 +536,7 @@ def __init__(
height=pad,
color=self.corner_normal,
batch=self.main_batch,
group=self.corner_group
group=self.corner_group,
)
self.inner_fill = Rectangle(
x=self.x + pad + pad,
Expand All @@ -294,7 +545,7 @@ def __init__(
height=self.height - (pad * 4) - down_pad,
color=self.inner_normal,
batch=self.main_batch,
group=self.inner_group
group=self.inner_group,
)
self.down_fill = Rectangle(
x=self.x + pad,
Expand All @@ -303,7 +554,7 @@ def __init__(
height=down_pad,
color=self.down_pad_color,
batch=self.main_batch,
group=self.border_group
group=self.border_group,
)

def __contains__(self, pos: tuple[float, float]) -> bool:
Expand Down
14 changes: 13 additions & 1 deletion mods/dr_game/menu.py
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@
PressTextButton,
MinecraftWikiButtonTheme,
WikiButton,
WikiButtonShape,
)

from lib_not_dr import loggers
Expand Down Expand Up @@ -120,10 +121,21 @@ def __init__(self, main_window: ClientWindow):
)

self.tester = WikiButton(
x=50, y=50, width=150, height=30, batch=self.main_batch,
x=100, y=150, width=150, height=30, batch=self.main_batch,
group=self.main_group
)

self.wiki_shape1 = WikiButtonShape(
x=100, y=200,
width=150, height=100, pad=10, down_pad=15,
batch=self.main_batch, group=self.main_group
)
self.wiki_shape2 = WikiButtonShape(
x=300, y=200, pop_out=False,
width=150, height=100, pad=10, down_pad=15,
batch=self.main_batch, group=self.main_group
)

def on_release(button: PressTextButton, x, y):
...
# self.tester.clockwise = not self.tester.clockwise
Expand Down

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