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[DK] Adjust Rune Strike replacement for Frost DK
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engine/class_modules/sc_death_knight.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13982,8 +13982,8 @@ std::vector<std::string> death_knight_t::action_names_from_spell_id( unsigned in
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spell_id = talent.blood.heart_strike->id();
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break;
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case DEATH_KNIGHT_FROST:
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spell_id = talent.frost.frost_strike
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->id(); // Yes, Frost Strike replaces Rune Strike as Frost. Makes no sense to me either.
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spell_id = talent.frost.obliterate
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->id(); // Seems they use Obliterate as a replacement for Rune Strike rather than Frost Strike
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break;
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case DEATH_KNIGHT_UNHOLY:
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spell_id = talent.unholy.festering_strike->id();

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