Releases: sisby-folk/antique-atlas
Releases · sisby-folk/antique-atlas
2.0.0-alpha.4
Changes:
- Re-add structure markers
- Nether portal markers improved via surveyor
- bump surveyor to alpha.14
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
2.0 Changes:
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Map exploration is now shared between players on the server*
- Commands for choosing who to share maps and markers with aren't available yet.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v2.0.0-alpha.3...v2.0.0-alpha.4
2.0.0-alpha.3
Changes:
- Respack changes from 1.3.0
- bump surveyor to alpha.9 - includes terrain sharing on join.
- update your server and client at the same time!
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
2.0 Changes:
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Map exploration is now shared between players on the server*
- Commands for choosing who to share maps and markers with aren't available yet.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v2.0.0-alpha.2...v2.0.0-alpha.3
1.3.0
Changes:
- Builtin Resource Pack:
- Remove outdated biome definitions - badlands plateau, birch forest hills, dark forest hills, deep warm ocean, desert hills, desert lakes, giant spruce taiga, giant spruce taiga hills, giant tree taiga, giant tree taiga hills, gravelly mountains, jungle edge, jungle hills, modified badlands plateau, modified gravelly mountains, modified jungle, modified jungle edge, modified wooded badlands plateau, mountain edge, mountains, mushroom field shore, shattered savanna, shattered savanna plateau, snowy taiga hills, snowy taiga mountains, snowy tundra, swamp hills, taiga hills, taiga mountains, tall birch forest, tall birch hills, wooded badlands plateau, wooded hills, wooded mountains.
- Some of these biomes were renamed in vanilla but missed here, so they've been corrected and should now use their correct textures instead of a fallback.
- Some renamed biomes were added to the resource pack but with inaccurate or overly general texture sets applied, these have been fixed to use the more specific texture sets.
- All "hills" biomes with unique textures have been properly integrated into their regular biomes above a certain height (about 100) - this change was done in a few places already, but there were missing spots.
- Provided special attention to badlands biomes - such that the red sand that appears at low elevations is tiled appropriately, and that a gradual progression from sand -> badlands -> badlands plateau is noticeable with elevation. Also ensured wooded badlands, which only have dirt and trees above y=100, draw regular badlands tiles below that elevation.
- Added a quick texture for windswept gravel hills.
- Gave dripstone caves, lush caves, and deep dark a fallback texture set (ravine) after noticing surface dripstone in vanilla.
- Generally, biome appearance should feel more accurate and less noisy / generic.
Full Changelog: v1.2.0...v1.3.0
2.0.0-alpha.2
Changes:
- Re-added grave markers
- Added new
CAUSE
style for grave markers that shows the vanilla death cause.
- Added new
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
2.0 Changes:
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v2.0.0-alpha.1...v2.0.0-alpha.2
2.0.0-alpha.1
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
Changes (for all 2.0 pre-releases):
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v1.1.4...v2.0.0-alpha.1
1.2.0
Changes:
- Mildly improve path alignment in villages.
- Add structure matching for more jigsaw types.
- Add Mangrove Swamp tile by lumiscosity (#29)
- Add Cherry Grove tile by lumiscosity (#29)
- Add Bamboo Jungle tile by lumiscosity (#29)
- Add Desert Pyramid tile by lumiscosity (#29)
- Add Jungle Pyramid tile by lumiscosity (#29)
- Add Swamp Hut tile by lumiscosity (#29)
- Add Beached Shipwreck tile by lumiscosity (#29)
- Add Igloo tile by lumiscosity (#29)
- Add Pillager Outpost tiles by lumiscosity (#29)
- Add Brush marker by lumiscosity (#29)
- Add Polish translation by lumiscosity (#29)
What's Changed
- Add missing tiles and biomes + Polish translation by @lumiscosity in #29
New Contributors
- @lumiscosity made their first contribution in #29
Full Changelog: v1.1.4...v1.2.0
1.1.4
Fixes:
- Fixes the client failing to load previously explored map area due to attempting to do so on the network thread.
Full Changelog: v1.1.3...v1.1.4
1.1.3
Fixes:
- Fixes the client clearing map data after it's loaded from the server, instead of before.
Full Changelog: v1.1.2...v1.1.3
1.1.2
Fixes:
- Fix a startup crash on the server due to client class access.
Full Changelog: v1.1.1...v1.1.2
1.1.1
Changes:
- Death marker text options are now
GRAVE
,ITEMS
,DIED
, andEUPHEMISMS
. - Default (
EUPHEMISMS
) randomly cycles messages likeWiped Out on Day 2
.
Full Changelog: v1.1.0...v1.1.1