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Merge pull request #3995 from dodther/development
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Added russian translate for Geological Landforms
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TheLoneTec authored Jan 31, 2025
2 parents ff6a60a + df42075 commit 0b990af
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157 changes: 157 additions & 0 deletions Mods/Geological Landforms/1.5/Languages/Russian/Keyed/EditorUI.xml
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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- EN: Open -->
<GeologicalLandforms.Editor.Open>Открыть</GeologicalLandforms.Editor.Open>
<!-- EN: Select landform to edit -->
<GeologicalLandforms.Editor.Open.Tooltip>Выберите рельеф для редактирования</GeologicalLandforms.Editor.Open.Tooltip>
<!-- EN: Reset -->
<GeologicalLandforms.Editor.Reset>Сбросить</GeologicalLandforms.Editor.Reset>
<!-- EN: Reset this landform to default -->
<GeologicalLandforms.Editor.Reset.Long>Сбросить этот рельеф к значениям по умолчанию</GeologicalLandforms.Editor.Reset.Long>
<!-- EN: Reset config for this landform to default -->
<GeologicalLandforms.Editor.Reset.Tooltip>Сбросить конфигурацию для этого рельефа к значениям по умолчанию</GeologicalLandforms.Editor.Reset.Tooltip>
<!-- EN: Copy -->
<GeologicalLandforms.Editor.Copy>Копировать</GeologicalLandforms.Editor.Copy>
<!-- EN: Create a copy of this landform -->
<GeologicalLandforms.Editor.Copy.Long>Создать копию этого рельефа</GeologicalLandforms.Editor.Copy.Long>
<!-- EN: Create a new custom landform (with selected one as template) -->
<GeologicalLandforms.Editor.Copy.Tooltip>Создать новый пользовательский рельеф (с выбранным в качестве шаблона)</GeologicalLandforms.Editor.Copy.Tooltip>
<!-- EN: Delete -->
<GeologicalLandforms.Editor.Delete>Удалить</GeologicalLandforms.Editor.Delete>
<!-- EN: Delete this custom landform -->
<GeologicalLandforms.Editor.Delete.Long>Удалить этот пользовательский рельеф</GeologicalLandforms.Editor.Delete.Long>
<!-- EN: Delete selected custom landform -->
<GeologicalLandforms.Editor.Delete.Tooltip>Удалить выбранный пользовательский рельеф</GeologicalLandforms.Editor.Delete.Tooltip>
<!-- EN: Tools -->
<GeologicalLandforms.Editor.Tools>Инструменты</GeologicalLandforms.Editor.Tools>
<!-- EN: For mod developers -->
<GeologicalLandforms.Editor.Tools.ForModDevs>Для разработчиков модов</GeologicalLandforms.Editor.Tools.ForModDevs>
<!-- EN: Save changes in mod "{0}" -->
<GeologicalLandforms.Editor.SaveInMod>Сохранить изменения в моде "{0}"</GeologicalLandforms.Editor.SaveInMod>
<!-- EN: Successfully applied changes to file "{0}" -->
<GeologicalLandforms.Editor.SaveInMod.Success>Изменения успешно сохранены в файле "{0}"</GeologicalLandforms.Editor.SaveInMod.Success>
<!-- EN: There are currently no new changes to be applied. -->
<GeologicalLandforms.Editor.SaveInMod.NoChanges>Нет изменений для сохранения.</GeologicalLandforms.Editor.SaveInMod.NoChanges>
<!-- EN: Failed to apply changes to file "{0}" -->
<GeologicalLandforms.Editor.SaveInMod.Error>Не удалось сохранить изменения в файле "{0}"</GeologicalLandforms.Editor.SaveInMod.Error>
<!-- EN: Are you sure you want to reset the config for the selected landform to default? -->
<GeologicalLandforms.Editor.ConfirmReset>Вы уверены, что хотите сбросить конфигурацию для выбранного рельефа к значениям по умолчанию?</GeologicalLandforms.Editor.ConfirmReset>
<!-- EN: Are you sure you want to delete the selected custom landform? It will be gone forever! -->
<GeologicalLandforms.Editor.ConfirmDelete>Вы уверены, что хотите удалить выбранный пользовательский рельеф? Он будет удалён навсегда!</GeologicalLandforms.Editor.ConfirmDelete>
<!-- EN: This landform is provided by the mod "{0}". By default, when you make changes to this landform, they will be saved in your personal config folder, while the original file in the mod folder stays untouched. This has the advantage that your changes will not be overridden when the mod is updated, for example through Steam.\n\nHowever, if you are a mod developer working on "{0}", you probably want to apply your changes to the original file in the mod's folder, so that you can commit it via Git, or push out the changes as part of an update of your mod. Apply your changes to the original file in the mod folder now? -->
<GeologicalLandforms.Editor.ConfirmSaveInMod>Этот рельеф предоставлен модом "{0}". По умолчанию, когда вы вносите изменения в этот рельеф, они сохраняются в вашей личной папке конфигураций, в то время как оригинальный файл в папке мода остаётся нетронутым. Это имеет преимущество, поскольку ваши изменения не будут перезаписаны при обновлении мода, например, через Steam.\n\nОднако, если вы являетесь разработчиком мода "{0}", вероятно, вы хотите применить свои изменения к оригинальному файлу в папке мода, чтобы затем зафиксировать их через Git или отправить изменения как часть обновления мода. Хотите ли вы сейчас применить свои изменения к оригинальному файлу мода?</GeologicalLandforms.Editor.ConfirmSaveInMod>

<!-- EN: Id -->
<GeologicalLandforms.Settings.Landform.Id>Id</GeologicalLandforms.Settings.Landform.Id>
<!-- EN: Display name -->
<GeologicalLandforms.Settings.Landform.DisplayName>Отображаемое имя</GeologicalLandforms.Settings.Landform.DisplayName>
<!-- EN: Show direction -->
<GeologicalLandforms.Settings.Landform.DisplayNameHasDirection>Показать направление</GeologicalLandforms.Settings.Landform.DisplayNameHasDirection>
<!-- EN: Topology -->
<GeologicalLandforms.Settings.Landform.Topology>Топология</GeologicalLandforms.Settings.Landform.Topology>
<!-- EN: Biome -->
<GeologicalLandforms.Settings.Landform.AllowedBiomes>Биом</GeologicalLandforms.Settings.Landform.AllowedBiomes>
<!-- EN: ({0} biomes selected) -->
<GeologicalLandforms.Settings.Landform.AllowedBiomes.Some>(выбрано биомов {0})</GeologicalLandforms.Settings.Landform.AllowedBiomes.Some>

<!-- EN: World object nearby -->
<GeologicalLandforms.Settings.Landform.WorldObjectNearby>Объект мира поблизости</GeologicalLandforms.Settings.Landform.WorldObjectNearby>
<!-- EN: ({0} world objects) -->
<GeologicalLandforms.Settings.Landform.WorldObjectNearby.Some>(объектов мира {0})</GeologicalLandforms.Settings.Landform.WorldObjectNearby.Some>
<!-- EN: River shape -->
<GeologicalLandforms.Settings.Landform.AllowedRiverTypes>Форма реки</GeologicalLandforms.Settings.Landform.AllowedRiverTypes>
<!-- EN: ({0} shapes selected) -->
<GeologicalLandforms.Settings.Landform.AllowedRiverTypes.Some>(форм выбрано {0})</GeologicalLandforms.Settings.Landform.AllowedRiverTypes.Some>

<!-- EN: Commonness -->
<GeologicalLandforms.Settings.Landform.Commonness>Распостранённость</GeologicalLandforms.Settings.Landform.Commonness>
<!-- EN: Hilliness -->
<GeologicalLandforms.Settings.Landform.HillinessRequirement>Холмистость</GeologicalLandforms.Settings.Landform.HillinessRequirement>
<!-- EN: Road -->
<GeologicalLandforms.Settings.Landform.RoadRequirement>Дорога</GeologicalLandforms.Settings.Landform.RoadRequirement>
<!-- EN: River -->
<GeologicalLandforms.Settings.Landform.RiverRequirement>Река</GeologicalLandforms.Settings.Landform.RiverRequirement>
<!-- EN: River or road -->
<GeologicalLandforms.Settings.Landform.RiverOrRoadRequirement>Река или дорога</GeologicalLandforms.Settings.Landform.RiverOrRoadRequirement>
<!-- EN: Elevation -->
<GeologicalLandforms.Settings.Landform.ElevationRequirement>Высота</GeologicalLandforms.Settings.Landform.ElevationRequirement>
<!-- EN: Average temperature -->
<GeologicalLandforms.Settings.Landform.AvgTemperatureRequirement>Средняя температура</GeologicalLandforms.Settings.Landform.AvgTemperatureRequirement>
<!-- EN: Rainfall -->
<GeologicalLandforms.Settings.Landform.RainfallRequirement>Осадки</GeologicalLandforms.Settings.Landform.RainfallRequirement>
<!-- EN: Swampiness -->
<GeologicalLandforms.Settings.Landform.SwampinessRequirement>Болотистость</GeologicalLandforms.Settings.Landform.SwampinessRequirement>
<!-- EN: Bordering biomes -->
<GeologicalLandforms.Settings.Landform.BiomeTransitionsRequirement>Граничные биомы</GeologicalLandforms.Settings.Landform.BiomeTransitionsRequirement>
<!-- EN: Topology value -->
<GeologicalLandforms.Settings.Landform.TopologyValueRequirement>Значение топологии</GeologicalLandforms.Settings.Landform.TopologyValueRequirement>
<!-- EN: Depth in cave system -->
<GeologicalLandforms.Settings.Landform.DepthInCaveSystemRequirement>Глубина пещерной системы</GeologicalLandforms.Settings.Landform.DepthInCaveSystemRequirement>
<!-- EN: Add requirement -->
<GeologicalLandforms.Settings.Landform.AddRequirement>Добавить требование</GeologicalLandforms.Settings.Landform.AddRequirement>
<!-- EN: Allow non-player settlements -->
<GeologicalLandforms.Settings.Landform.AllowSettlements>Разрешить поселения неигроков</GeologicalLandforms.Settings.Landform.AllowSettlements>
<!-- EN: Allow quest sites -->
<GeologicalLandforms.Settings.Landform.AllowSites>Разрешить лагеря с заданиями</GeologicalLandforms.Settings.Landform.AllowSites>

<!-- EN: Cave chance -->
<GeologicalLandforms.Settings.Landform.CaveChance>Шанс на пещеру</GeologicalLandforms.Settings.Landform.CaveChance>
<!-- EN: Allow caves -->
<GeologicalLandforms.Settings.Landform.AllowCaves>Разрешить пещеры</GeologicalLandforms.Settings.Landform.AllowCaves>
<!-- EN: Require caves -->
<GeologicalLandforms.Settings.Landform.RequireCaves>Требовать пещеры</GeologicalLandforms.Settings.Landform.RequireCaves>
<!-- EN: Priority -->
<GeologicalLandforms.Settings.Landform.Priority>Приоритет</GeologicalLandforms.Settings.Landform.Priority>
<!-- EN: Layer -->
<GeologicalLandforms.Settings.Landform.LayerId>Слой</GeologicalLandforms.Settings.Landform.LayerId>
<!-- EN: Atlas size -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.AtlasSize>Размер атласа</GeologicalLandforms.Settings.Landform.WorldTileGraphic.AtlasSize>
<!-- EN: Tex path -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.TexPath>Путь к текстуре</GeologicalLandforms.Settings.Landform.WorldTileGraphic.TexPath>
<!-- EN: Draw mode -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode>Режим рисования</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode>
<!-- EN: Hex (random) -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexRandom>Шестигранник (случайный)</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexRandom>
<!-- EN: Hex (adjacency) -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexAdjacency>Шестигранник (соседний)</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexAdjacency>

<!-- EN: Hex (cave adjacency) -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexAdjacencyCaves>Шестигранник (соседний с пещерой)</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.HexAdjacencyCaves>
<!-- EN: Quad (random) -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.QuadRandom>Квадрат (случайный)</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.QuadRandom>
<!-- EN: Quad (static) -->
<GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.QuadStatic>Квадрат (статичный)</GeologicalLandforms.Settings.Landform.WorldTileGraphic.DrawMode.QuadStatic>

<!-- EN: Any -->
<GeologicalLandforms.Settings.Landform.Topology.Any>Любая</GeologicalLandforms.Settings.Landform.Topology.Any>
<!-- EN: Inland -->
<GeologicalLandforms.Settings.Landform.Topology.Inland>Внутренний</GeologicalLandforms.Settings.Landform.Topology.Inland>
<!-- EN: Coast on one side -->
<GeologicalLandforms.Settings.Landform.Topology.CoastOneSide>Берег с одной стороны</GeologicalLandforms.Settings.Landform.Topology.CoastOneSide>
<!-- EN: Coast on two adjacent sides -->
<GeologicalLandforms.Settings.Landform.Topology.CoastTwoSides>Берег с двух смежных сторон</GeologicalLandforms.Settings.Landform.Topology.CoastTwoSides>
<!-- EN: Coast on two opposite sides -->
<GeologicalLandforms.Settings.Landform.Topology.CoastLandbridge>Берег с двух противоположных сторон</GeologicalLandforms.Settings.Landform.Topology.CoastLandbridge>
<!-- EN: Coast on three sides -->
<GeologicalLandforms.Settings.Landform.Topology.CoastThreeSides>Берег с трёх сторон</GeologicalLandforms.Settings.Landform.Topology.CoastThreeSides>
<!-- EN: Coast on all sides -->
<GeologicalLandforms.Settings.Landform.Topology.CoastAllSides>Берег со всех сторон</GeologicalLandforms.Settings.Landform.Topology.CoastAllSides>
<!-- EN: Cliff on one side -->
<GeologicalLandforms.Settings.Landform.Topology.CliffOneSide>Утёс с одной стороны</GeologicalLandforms.Settings.Landform.Topology.CliffOneSide>
<!-- EN: Cliff on two adjacent sides -->
<GeologicalLandforms.Settings.Landform.Topology.CliffTwoSides>Утёс c двух смежных сторон</GeologicalLandforms.Settings.Landform.Topology.CliffTwoSides>
<!-- EN: Cliff on two opposite sides -->
<GeologicalLandforms.Settings.Landform.Topology.CliffValley>Утёс с противоположных сторон</GeologicalLandforms.Settings.Landform.Topology.CliffValley>
<!-- EN: Cliff on three sides -->
<GeologicalLandforms.Settings.Landform.Topology.CliffThreeSides>Утёс с трёх сторон</GeologicalLandforms.Settings.Landform.Topology.CliffThreeSides>
<!-- EN: Cliff on all sides -->
<GeologicalLandforms.Settings.Landform.Topology.CliffAllSides>Утёс со всех сторон</GeologicalLandforms.Settings.Landform.Topology.CliffAllSides>
<!-- EN: Cliff and coast -->
<GeologicalLandforms.Settings.Landform.Topology.CliffAndCoast>Утёс и берег</GeologicalLandforms.Settings.Landform.Topology.CliffAndCoast>
<!-- EN: Cave system entrance -->
<GeologicalLandforms.Settings.Landform.Topology.CaveEntrance>Вход в пещерную систему</GeologicalLandforms.Settings.Landform.Topology.CaveEntrance>
<!-- EN: Cave system tunnel -->
<GeologicalLandforms.Settings.Landform.Topology.CaveTunnel>Туннель пещерной системы</GeologicalLandforms.Settings.Landform.Topology.CaveTunnel>
<!-- EN: Ocean -->
<GeologicalLandforms.Settings.Landform.Topology.Ocean>Океан</GeologicalLandforms.Settings.Landform.Topology.Ocean>
</LanguageData>
49 changes: 49 additions & 0 deletions Mods/Geological Landforms/1.5/Languages/Russian/Keyed/GLFCore.xml
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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- EN: There are new versions available for some landforms that you previously modified. Would you like to use the new versions, or keep the old modified ones?\n\nAffected landforms: -->
<GeologicalLandforms.LandformManager.LandformUpgrade>Для некоторых форм рельефа, которые вы ранее изменили, доступны новые версии. Вы хотите использовать новые версии или оставить старые модифицированные?\n\nЗатронутые формы рельефа:</GeologicalLandforms.LandformManager.LandformUpgrade>
<!-- EN: Replace with new data -->
<GeologicalLandforms.LandformManager.LandformUpgradeYes>Заменить на новые</GeologicalLandforms.LandformManager.LandformUpgradeYes>
<!-- EN: Keep old data -->
<GeologicalLandforms.LandformManager.LandformUpgradeNo>Оставить старые</GeologicalLandforms.LandformManager.LandformUpgradeNo>

<!-- EN: Landform -->
<GeologicalLandforms.WorldMap.Landform>Рельеф</GeologicalLandforms.WorldMap.Landform>
<!-- EN: Bordering biomes -->
<GeologicalLandforms.WorldMap.BorderingBiomes>Граничащие биомы</GeologicalLandforms.WorldMap.BorderingBiomes>
<!-- EN: Select landform -->
<GeologicalLandforms.WorldMap.SelectLandform>Выберите рельеф</GeologicalLandforms.WorldMap.SelectLandform>

<!-- EN: Mountains -->
<GeologicalLandforms.WorldParams.Mountains>Горы</GeologicalLandforms.WorldParams.Mountains>
<!-- EN: Cave systems -->
<GeologicalLandforms.WorldParams.CaveSystems>Пещеры</GeologicalLandforms.WorldParams.CaveSystems>

<!-- EN: northern -->
<GeologicalLandforms.Rot4.0>северный</GeologicalLandforms.Rot4.0>
<!-- EN: eastern -->
<GeologicalLandforms.Rot4.1>восточный</GeologicalLandforms.Rot4.1>
<!-- EN: southern -->
<GeologicalLandforms.Rot4.2>южный</GeologicalLandforms.Rot4.2>
<!-- EN: western -->
<GeologicalLandforms.Rot4.3>западный</GeologicalLandforms.Rot4.3>
<!-- EN: northeastern -->
<GeologicalLandforms.Rot4.Double.0>северо-восточный</GeologicalLandforms.Rot4.Double.0>
<!-- EN: southeastern -->
<GeologicalLandforms.Rot4.Double.1>юго-восточный</GeologicalLandforms.Rot4.Double.1>
<!-- EN: southwestern -->
<GeologicalLandforms.Rot4.Double.2>юго-западный</GeologicalLandforms.Rot4.Double.2>
<!-- EN: northwestern -->
<GeologicalLandforms.Rot4.Double.3>северо-западный</GeologicalLandforms.Rot4.Double.3>

<!-- EN: (corner) -->
<GeologicalLandforms.Landform.Corner>(угловой)</GeologicalLandforms.Landform.Corner>

<!-- EN: Geological Landforms -->
<GeologicalLandforms.Integration.PrepareLanding.Title>Geological Landforms</GeologicalLandforms.Integration.PrepareLanding.Title>


<!-- EN: Override rivers and coasts from Geological Landforms -->
<GeologicalLandforms.Integration.MapDesigner.RiverCardOverride>Перезаписать реки и побережья из Geological Landforms</GeologicalLandforms.Integration.MapDesigner.RiverCardOverride>

</LanguageData>
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