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add sound effect based on the effectiveness of the move #8747

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chakpongchung opened this issue May 1, 2022 · 0 comments
Open

add sound effect based on the effectiveness of the move #8747

chakpongchung opened this issue May 1, 2022 · 0 comments

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@chakpongchung
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chakpongchung commented May 1, 2022

When we were playing Pokemon RGB on gameboy, there are sound effects based on the effectiveness of the move.

For example, the sound is different when the water type move is used on a fire type pokemon.

Can we add this feature? It would be helpful for elementary school kids to learn the type chart.

@Zarel

@smogon smogon deleted a comment May 14, 2022
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