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Fix Receiver's interaction with Soul-Heart #10894

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@andrebastosdias andrebastosdias commented Feb 13, 2025

This solution is currently excessive because (1) Soul-Heart is the only ability affected by an AllyFaint or AnyFaint event, and (2) we don’t know whether future abilities will activate upon being 'received'.

The advantage is that the runHandlers function could prove useful later on.

Let me know what you prefer. For now, we could simply hardcode Soul-Heart or call two separate singleEvent's without considering priorities.

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