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Implement Dancer using the battle queue and the AnyAfterMove event #10975
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Implement Dancer using the battle queue and the AnyAfterMove event #10975
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Why didn't this work?
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!action.speed
gives errors on other tests that update speed mid turn (e.g. Megas).updateSpeed
is not passing theshould activate in order of lowest to highest raw speed
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if (!action.externalMove) {
is a still hack, but at least is working correctly. I don't know why the argumentupdateSpeed
was allowing the speed to be updated whenfalse
.