Make sure BattleStream only calls _destroy once #5382
Merged
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Fixes
Error: Push after end of read stream
from #5370 (comment).this.push(null)
triggersthis._end()
which callsthis._destroy()
already.This was fine before (though redundant), but no longer
null
-ing outthis.battle
(either by default or through{retainBattle: true}
) causes the double_destroy
to become a problem because theif (this.battle) this.battle.destroy()
check no longer works, andBattle#destroy()
is not meant to be called more than once.