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Merge pull request #7 from ogrergo/patch-2
Add the research cost formula
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technology.markdown

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@@ -8,6 +8,25 @@ The types of technologies are as follows:
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![The Research menu](img/research-menu.png)
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The science amount needed to complete a research `level` is given by the formula:
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- Standard: `50 * expenseConfig * level`
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- Exponential: `50 * expenseConfig * growthFactor ** (level - 1)`
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Where `expenseConfig` is:
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- `1` for cheap costs.
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- `2` for standard costs.
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- `4` for expensive costs.
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- `8` for very expensive costs.
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- `16` for crazy expensive costs.
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Where `growthFactor` is:
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- `1.25` for soft growth.
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- `1.50` for medium growth.
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- `1.75` for hard growth.
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## Scanning
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Improves the visible area star a star can see. The higher your scanning, the further you can see.
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Increases ship production rate on all stars.
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A star produces `totalIndustry * (manufacturing + 5) / tickPerCycle` ships per tick.
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A star produces `industry * (manufacturing + 5) / tickPerCycle` ships per tick.
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## Specialists
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Increases the number of specialist tokens awarded at the end of a galactic cycle, these are used to hire specialists.

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