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Update game tick events
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gameTick.markdown

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The game runs in ticks, during a tick the following events happen in order:
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1. Abandoned stars are captured by allied players.
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2. Gifted carriers in orbit of allied stars are transferred.
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3. Carriers move and carrier-to-carrier combat is resolved.
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4. Carrier-to-star combat is resolved.
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5. Carrier drop actions are performed.
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6. Ships are built at stars.
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7. Carrier collect actions are performed.
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8. Carrier garrison actions are performed.
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9. Combat occurs at contested stars.
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10. If at the end of a galactic cycle:
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10a. Players receive credits from economy and banking.
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10b. Experimentations are performed.
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10c. Carrier upkeep is deducted.
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11. Game checks for afk and defeated players.
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12. AI actions are performed.
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13. Research is performed.
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14. Game checks for a winner.
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15. Intel is logged.
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1. Scheduled bulk upgrades are performed.
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2. Abandoned stars are captured by allied players.
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3. Gifted carriers in orbit of allied stars are transferred.
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4. Carriers move and carrier-to-carrier combat is resolved.
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5. Carrier-to-star combat is resolved.
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6. Carrier drop actions are performed.
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7. Ships are built at stars.
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8. Carrier collect actions are performed.
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9. Carrier garrison actions are performed.
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10. Combat occurs at contested stars.
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11. If at the end of a galactic cycle:
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11a. Players receive credits from economy and banking.
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11b. Experimentations are performed.
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11c. Carrier upkeep is deducted.
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12. Game checks for afk and defeated players.
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13. AI actions are performed.
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14. Research is performed.
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15. In an orbital game: the galaxy moves.
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16. Time-based effects of specialists are applied.
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17. Time-limited specialists are checked for expiration.
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18. Game checks for a winner.
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19. Intel is logged.

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