Merge branch 'main' of https://github.com/stashgg/stash-unity #63
Annotations
20 warnings
Build for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for StandaloneWindows64
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(44,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(78,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for WebGL
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for WebGL
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(44,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(78,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for Android
Errors during XML parse:
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Build for Android
Additionally, the fallback loader failed to parse the XML.
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Build for Android
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(44,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(78,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Artifacts
Produced during runtime
Name | Size | |
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Build-Android
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33.3 MB |
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Build-StandaloneWindows64
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27.8 MB |
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Build-WebGL
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9.19 MB |
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