Minie library v0.3.5
·
1630 commits
to master
since this release
Enhancements to KinematicRagdollControl
:
- Began treating the torso more like a bone.
- Implemented a new algorithm to construct hulls without weight thresholds.
- Redesigned how mass is configured and totaled.
- Lowered the default dispatch threshold from 10 to 0.
- Moved all the code in
RagdollUtils
to other classes. - Include the torso in
setDamping()
. - Added
boneMass()
,getBoneLink()
,getJointPreset()
,gravity()
,
linkedBoneNames()
,setGravity()
, andtorsoMass()
methods.
Other noteworthy changes:
- Added
getPhysicsScale()
andsetPhysicsScale()
methods to
PhysicsRigidBody
. - Removed the
space
argument from the addPhysics() and removePhysics()
methods ofAbstractPhysicsControl
and its subclasses. - Added a list-based constructor for
HullCollisionShape
. - Fixed a logic bug in
MyObject
where vehicles were not recognized. - Added a
setPivot
method toSixDofJoint.setPivot()
. - Added a
physicsTransform()
method toRigidBodyMotionState
. - Added
JointEnd
andTestRagdollScaling
classes. - Updated shared libraries to
jme3-bullet-native
v1.0.7 . - Removed the unused
PhysicsSpace.initNativePhysics()
method.